Celerity (506): Difference between revisions
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{| {{prettytable}} |
{| {{prettytable}} align="center" |
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! colspan="3" |
! colspan="3"| Bows |
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| colspan="3"| Base Weapon Speed |
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| colspan="3" | Base Weapon Speed |
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| Current RT |
| Current RT |
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<td> |
<td> |
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{| {{prettytable}} |
{| {{prettytable}} align="center" |
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! |
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! colspan="5" | Two-Handed Weapons |
! colspan="5" | Two-Handed Weapons |
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|- |
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| |
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| colspan="5" | Base Weapon Speed |
| colspan="5" | Base Weapon Speed |
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<td> |
<td> |
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{| {{prettytable}} |
{| {{prettytable}} align="center" |
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! |
! rowspan="2"| |
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! colspan="5" | One-Hand Weapons |
! colspan="5" | One-Hand Weapons |
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| colspan="5" | Base Weapon Speed |
| colspan="5" | Base Weapon Speed |
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</td></tr></table> |
</td></tr></table> |
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{| class="wikitable" |
{| class="wikitable" style="text-align: center;" |
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|- style="vertical-align: bottom;" |
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! |
! |
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! Tend |
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! style="text-align: center; font-weight: bold;" | tend |
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! Disarm<br>Picklock |
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! style="text-align: center; font-weight: bold;" | disarm/pick |
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! Search<br>Forage |
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! style="text-align: center; font-weight: bold;" | search/forage |
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! Hide |
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! style="text-align: center; font-weight: bold;" | hide |
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| style="text-align: center; font-weight: bold;" | -1 |
| style="text-align: center; font-weight: bold;" | -1 |
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| 0 |
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| style="text-align: center;" | 0 |
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| 0 |
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| style="text-align: center;" | 0 |
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| 0 |
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| style="text-align: center;" | 0 |
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| 0 |
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| style="text-align: center; font-weight: bold;" | -2 |
| style="text-align: center; font-weight: bold;" | -2 |
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| 1 |
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| style="text-align: center;" | 1 |
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| style="text-align: center; font-weight: bold;" | -3 |
| style="text-align: center; font-weight: bold;" | -3 |
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| 1 |
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| style="text-align: center;" | 1 |
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| 11 |
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| style="text-align: center;" | 11 |
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| 21 |
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| 31 |
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| style="text-align: center;" | 31 |
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| style="text-align: center; font-weight: bold;" | -4 |
| style="text-align: center; font-weight: bold;" | -4 |
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| 16 |
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| 31 |
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| 46 |
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| 61 |
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| style="text-align: center;" | 61 |
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| style="text-align: center; font-weight: bold;" | -5 |
| style="text-align: center; font-weight: bold;" | -5 |
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| 31 |
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| 51 |
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| 71 |
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| 91 |
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| style="text-align: center; font-weight: bold;" | -6 |
| style="text-align: center; font-weight: bold;" | -6 |
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| 46 |
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| 71 |
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| 96 |
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| 121 |
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| style="text-align: center; font-weight: bold;" | -7 |
| style="text-align: center; font-weight: bold;" | -7 |
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| 61 |
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| style="text-align: center;" | 61 |
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| 91 |
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| style="text-align: center;" | 91 |
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| 121 |
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| style="text-align: center;" | 121 |
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| 151 |
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| style="text-align: center;" | 151 |
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| style="text-align: center; font-weight: bold;" | -8 |
| style="text-align: center; font-weight: bold;" | -8 |
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| 76 |
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| style="text-align: center;" | 76 |
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| 111 |
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| 181 |
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| style="text-align: center; font-weight: bold;" | -9 |
| style="text-align: center; font-weight: bold;" | -9 |
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| 91 |
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| style="text-align: center;" | 91 |
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| 131 |
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| style="text-align: center;" | 131 |
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| 171 |
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| style="text-align: center;" | 171 |
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| 211 |
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| style="text-align: center;" | 211 |
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| style="text-align: center; font-weight: bold;" | -10 |
| style="text-align: center; font-weight: bold;" | -10 |
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| 106 |
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| 151 |
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| style="text-align: center;" | 151 |
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| 196 |
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| 241 |
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| style="text-align: center;" | 241 |
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| style="text-align: center; font-weight: bold;" | -11 |
| style="text-align: center; font-weight: bold;" | -11 |
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| 121 |
| 121 |
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| 171 |
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| style="text-align: center;" | 171 |
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| 221 |
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| style="text-align: center; font-weight: bold;" | -12 |
| style="text-align: center; font-weight: bold;" | -12 |
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| 136 |
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| 191 |
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| 246 |
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| style="text-align: center; font-weight: bold;" | -13 |
| style="text-align: center; font-weight: bold;" | -13 |
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| 211 |
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| style="text-align: center; font-weight: bold;" | -14 |
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| 166 |
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| 231 |
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Revision as of 09:10, 31 March 2016
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Celerity reduces the stamina cost, possibly to zero, for all Quickstrike actions that reduce combat roundtimes (see QUICKSTRIKE for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.
Celerity also reduces the RT of the following utility actions:
Total amount of RT removal for utility actions is calculated by [30 + (1 per rank of Elemental Lore, Air)] ÷ cost per second.
Stamina Cost
Combat actions:
The stamina cost for Quickstrike actions is modified to use the following formula:
Modified Cost = (Original Cost - 30 - Air Lore Ranks) × Percentage Reduction (rounded down)
where
Percentage Reduction = 50% - (0.5% × Major Elemental Ranks), capped at a minimum of 20% at 60 MjE
and
Original Cost = (10 + (Weapon Speed × Grip Multiplier)) per second of Quickstrike
(See QSTRIKE for more details on the base cost of Quickstrike actions. Refer to the weapon speeds list; Grip Multiplier is ×1 for one-handed weapons, ×1.5 for two-handed, ×2.5 for ranged; when using a CMAN the additional stamina cost of the CMAN itself is not counted as part of the original cost and is not affected by Celerity.)
Spell rank benefits are capped at level. The caster's Elemental Lore, Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.
Utility actions:
The cost per second of RT reduction is calculated as (10 + action speed). Action speeds are: 20 (HIDE), 15 (SEARCH, FORAGE), 10 (DISARM, PICKLOCK), 5 (TEND).
Lore Benefits
- At 50 ranks of training, the caster may EVOKE a group version of the spell.
- Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.
- Decreases the RT incurred by utility actions. The formula is listed under the general description.
Air Lore Training Tables
The tables below show how many ranks of Elemental Lore, Air are needed to reduce RT to 1 with 0 stamina cost using this spell. They don't include the minor contribution of Major Elemental spell ranks, so 1 or 2 ranks less lore less may be needed if the caster has 50 or 100 Major Elemental spell ranks. Look up the base speed of the weapon and find it along the top axis. Find the current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks are needed to attack at 1 RT with 0 stamina cost. These numbers have not all been verified and are computed from the formula's given so may contain errors.
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|
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Tend | Disarm Picklock |
Search Forage |
Hide | |
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-1 | 0 | 0 | 0 | 0 |
-2 | 0 | 0 | 0 | 1 |
-3 | 1 | 11 | 21 | 31 |
-4 | 16 | 31 | 46 | 61 |
-5 | 31 | 51 | 71 | 91 |
-6 | 46 | 71 | 96 | 121 |
-7 | 61 | 91 | 121 | 151 |
-8 | 76 | 111 | 146 | 181 |
-9 | 91 | 131 | 171 | 211 |
-10 | 106 | 151 | 196 | 241 |
-11 | 121 | 171 | 221 | |
-12 | 136 | 191 | 246 | |
-13 | 151 | 211 | ||
-14 | 166 | 231 |
Messaging
- Initial cast
- Wearing off (self-cast)
- Wearing off (when cast at you by someone else)
- Recovery (when cast at you by someone else)