Realm Weapon: Difference between revisions
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|[[Solhaven]]||[[fire critical table|Fire]] |
|[[Solhaven]]||[[fire critical table|Fire]] |
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||[[Ta'Illistim]]||[[acid critical table|Acid]] |
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|[[Teras Isle]]||[[cold critical table|Ice]] |
|[[Teras Isle]]||[[cold critical table|Ice]] |
Revision as of 10:19, 29 April 2016
Realm flares premiered in the year 2000 and are both a script and flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is appropriate. The flares are intended to be good for every realm, but not optimal for every hunting ground. The Hot Summer Nights 2015 update intended that no detrimental flares would occur in any realm, so if one is found, please contact GM Tamuz.
Most items, except for worn UAC weapons (e.g., gloves and boots), check for the realm based on where GET is used to wield the weapon. When traveling from realm to realm, put the weapon away and GET again to reset the flare.
Realm | Flare |
---|---|
Duskruin Arena | Grapple |
Elemental Confluence | Disruption |
Icemule Trace | Fire |
Solhaven | Fire |
Ta'Illistim | Acid |
Teras Isle | Ice |
Wehnimer's Landing | Disruption |