Core Tap (950): Difference between revisions
VANKRASN39 (talk | contribs) (change to attack per navigation template classification) |
GS4-ESTILD (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
| type = Attack |
| type = Attack |
||
| subtype = Combat |
| subtype = Combat |
||
| |
| enhancement = special |
||
| weapon = None |
|||
| components = None |
| components = None |
||
| availability = [[Self-cast]] |
| availability = [[Self-cast]] |
Revision as of 12:31, 9 September 2016
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Core Tap allows the caster to specify up to 6 spells to instantly cast at all creatures in the room, up to the wizard's target cap of 5 + (Elemental Mana Control skill / 50). It has a base 1 minute cooldown. It can be used to cast any spell (including defensive spells, AoE spells, and single target spells). AoE spells are only cast once, not at each creature in the room.
Usage
To cast the spell, the wizard simply specifies the list of spells they want to cast after CAST <target> or INCANT 950. e.g. 'INCANT 950 912 410 907 908 510 910', which would cast Call Wind (912) once, Elemental Wave (410) once, then Major Cold (907), Major Fire (908), Hurl Boulder (510), and Major Shock (910) at every creature in the room (up to the caster's target limit). All of these spells are cast instantly and in the specified order.
The mana cost for the above example would be 12 + 10 + 14 + 16 + 20 + 20 - 50 (offset from 950 itself) = 42 mana, plus 50 from 950 itself, so 92 mana total. It's a costly but powerful spell and wizards can customize it by using specific spells to lower the mana cost or achieve certain setups.
Once 950 is cast once, it will remember what spells the caster used and subsequent casts can forego the list to just recast the same spells (e.g. after using 'INCANT 950 912 410 907 908 510 910' once, the caster can just 'INCANT 950' in the future to always recast the same spells again).
Mana Control Benefit
Training in Elemental Mana Control increases the number of target creatures that the spell can affect. The maximum number of targets is 5 + (Elemental Mana Control skill / 50).
Mana Control ranks | 10 | 24 | 50 | 100 | 150 | 200 |
---|---|---|---|---|---|---|
# of targets | 6 | 7 | 8 | 9 | 10 | 11 |
Lore Benefits
Elemental Lore, Earth
Training in Earth Lore unlocks an additional use per minute at 60, 135, and 210 ranks.
Elemental Lore, Air
Training in Air Lore allows for a chance to CHANNEL the spells cast (without having to be in offensive stance or receiving the RT) using a seed 1 summation with a 5 multiplier, such that 50 ranks it's 47% chance, at 100 ranks, it's 68%, etc.
Elemental Lore, Water
Training in Water Lore allows for more free mana to fuel spells using a seed 10 summation a 6 multiplier.
Elemental Lore, Fire
Training in Fire Lore increases the caster's bolt attack strength (AS) and casting strength (CS) for the subsequent spells that are cast from 950. The bonus uses a seed 10 summation with a 6 multiplier. e.g. 50 ranks is +25 AS, 100 ranks is +45 AS, etc. +CS value is 3/5 of the AS value.
Messaging
This section has not been added yet; please add to it now!