Dexterity: Difference between revisions
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*[[Parry]] |
*[[Parry]] |
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*[[Shield Use]]/[[Block]] |
*[[Shield Use]]/[[Block]] |
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⚫ | |||
| width = 20% | |
| width = 20% | |
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⚫ | |||
*[[Thrown Weapons]] |
*[[Thrown Weapons]] |
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*[[Two Weapon Combat]] |
*[[Two Weapon Combat]] |
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*[[Picking Locks]] |
*[[Picking Locks]] |
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*[[Pickpocketing]] |
*[[Pickpocketing]] |
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*[[SKIN (verb)|Skinning]] |
*[[SKIN (verb)|Skinning]] |
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*Defense against [[SMRv2|standard maneuver roll v2]] |
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*Defense against [[Grasp of the Grave (709)]] |
*Defense against [[Grasp of the Grave (709)]] |
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*Defense against [[Call Wind (912)]] |
*Defense against [[Call Wind (912)]] |
Revision as of 20:39, 28 December 2016
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Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
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Resources
- Stats: Dexterity, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |