Heroism (215): Difference between revisions
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== Resources == |
== Resources == |
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*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#215 Major Spiritual Spell Circle: Heroism], on play.net |
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[[Category:Group Spells]] |
[[Category:Group Spells]] |
Revision as of 05:19, 3 January 2017
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Heroism draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate. In addition, it provides an unknown defensive benefit against SMRv2 spells and maneuvers.
The caster gains 25 to attack strength (AS) (both physical and bolt spell) and regenerates 1 mana (MP) and 1 health point (HP) every minute.
Finally, Heroism adds 3 effective levels against sheer fear attacks from undead creatures, and increases the user's defense against a standard maneuver roll if the maneuver is able to be evaded.
Lore Benefits
Training in Spiritual Lore, Blessings provides two benefits:
Group Version
65 ranks of Blessings Lore unlocks a group version for a duration of 1 minute.
Attack Strength Increase
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.
Spiritual Lore, Blessings ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250 Total AS benefit 25 26 27 28 29 30 31 32 33 34 35 40 45 50 Not all thresholds shown
Messaging
- Start
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
- End
The brilliant aura fades away from you.