Divine Fury (317)
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The Divine Fury spell allows the Cleric to call upon her chosen deity to unleash severe damage upon the target.
Damage
Divine Fury deals health point (HP) damage immediately, followed by a plasma critical cycle, then a deity-specific critical cycle based on the cleric's CONVERT status.
Training in Spiritual Lore, Religion will provide a chance for a third cycle of deity-specific critical damage. The chance is given by (lore skill bonus - 70) / 2).
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell.
Messaging
HP damage and plasma critical followed by additional puncture criticals:
You channel at a festering taint. Particles of dust and soot rise from the floor at your feet as you release a pulsating, platinum ripple of energy toward a festering taint! CS: +412 - TD: +339 + CvA: +25 + d100: +64 == +162 Warding failed! The festering taint is cloaked in a blinding platinum light and assailed for 101 points of damage! ... 35 points of damage! Immolating blast causes the festering taint's hand to explode. The festering taint stares blankly at its severed right hand. The festering taint is stunned! ... 20 points of damage! Strike to abdomen punctures stomach! ... 10 points of damage! Strike pierces upper arm! Cast Roundtime 3 Seconds. Roundtime: 3 sec.
External Links
Cleric Base Spell Circle: Divine Fury, on Play.net