Head Repair (1104)

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Head Repair (1104)
Mnemonic [HEDREP]
Duration Instantaneous
Type utility
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The purpose of Head Repair is for healing wounds to the head and neck, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (4) will allow the caster to heal minor head and neck wounds for 4 mana each. Nine (9) ranks in the Empath Base circle will allow the caster to heal bleeding head and neck wounds for 9 mana each. Bleeding head and neck wounds will incur a higher Healing roundtime than minor ones.

Lore Benefits

Training in the Mental Lore, Transformation skill, as well as gaining ranks in the Empath Spell Base, will reduce the roundtime incurred by use of this spell.

Spiritual Lore, Blessings gives a chance (20% + 0.5% per extra rank above the requirement) for a scar to be healed when a minor wound is cured. The Blessings Lore requirements for head or neck scars:

Scar Lore
A scar across the face or neck 30
Old Neck Wounds or Severe Facial Scars 70
Terrible Scars or Mutilation Wounds 110

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