Minor Sanctuary (213)

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Minor Sanctuary (213)
Mnemonic [MINRSANCT]
Duration 60 sec per level
Utility Magic  
Subtype Defensive
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

This spell draws upon the spiritual forces of Elanthia to produce a "sense of peace and calm" in the area which prevents any aggressive activity. It affects a single room, and it will last for the full duration or 60 sec after the caster has left, whichever occurs first.

While direct aggressive activity, such as offensive spells, attacking, or offensive combat maneuvers will not work in a sanctuary, most utility spells will still work, and a number of disabler spells of an offensive nature still work as well. These include, but are not limited to, Sleep (501), Bind (214), and Web (118).

This spell has no skill check, but it can be disrupted or broken by a minor demon. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon. Abyran'sa demons from the Lorae'tyr valence also have the ability to break an existing sanctuary, also with success weighted in its favor.

The chances of breaking a sanctuary are based on the demon's sorcerer's Sorcerer Base spell ranks, Sorcerous Lore, Demonology, and level versus the caster's Major Spiritual spell ranks, Spiritual Lore, Religion, and level.

In addition to the aforementioned capability of demons to break sanctuaries, many naturally occuring creatures have the ability as well. These include, but are not limited to:

Failure Messaging

You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
 Your spell is ready.
 You gesture.
 You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!
 Cast Roundtime 3 Seconds.

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