Beginner's guide to playing a warrior

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The Warrior profession is both popular and easy to jump into for a beginning player. A warrior fights with weapons and is armored, lightly at first and progressively to full plate. Most new players will start with a shield then pick their play style as you are introduced to the game. What makes a Warrior particularily attractive is that they have among the best all around fighting capabilities. They are easily proficient with multiple weapon types, sometimes two or three, and have opportunities to be diverse in their training paths.

It is encouraged that you check the Official Gemstone IV website for their [New Player Guide] before continuing reading.

Character Creation

Now that you understand what a warrior is, lets expand on some of those concepts of how you become one. You will need to choose your gender, race, and statistics to begin followed by your training then you are brought into the world of Elanthia

All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate training points to expand your skillset.

Warriors require a decent range of statistics, but are less reliant on them compared to other classes. It is recommended you strive for balance.

Primary Statistics

Strength, Constitution, Dexterity, Discipline, and Logic are probably the key components to being a successful warrior both early and late into your career.

Race

The most common warrior races are Giantmen, Dwarves, Human, and then Elves followed by the rest.

Giantmen are the strongest race in Elanthia. Dwarves are both strong and sturdy. Humans are the most balanced and have few weaknesses. Elves are fast and agile, but lack the strength of some of the others.

Skill selection

Based on certain statistics you generate training points of the physical and mental variety. As Warriors are relatively easy to play you should have enough to cover the basics as you learn without much concern so jump right in. I have detailed a few core skills and additional training recommendations below to get you started.

Core skills

# Cost Skill Reasoning
2x / 3x later 2/0 Physical Fitness Necessary to firstly attain full Hitpoints and defense maneuver attacks. It also contributes to damage redux for warriors.
2x 3/1 or 2/1 Weapon Skill You can train in two weapon styles as a warrior. One handed edged or OHE and two-handed weapons or THW are the most common. Polearms are particularly devastating also
2x 4/3 Combat Maneuvers CM contributes to special combat moves, attack strength bonus, and defense of similar moves and is a warrior must.
2x 2/0 Armor Use Training in armor is required to wear heavier armor properly and maneuver with less hindrance.
22/8 Total

Town selection

As you begin your journey you have three primary city options. Icemule Trace, Ta'Vaalor, and Wehnimer's Landing. There are some expanded options for Premium subscribers that include Solhaven.

  • basics about town and moving around
  • wounds and death
  • Your first fight

Explore

  • See the town and introduce yourself.

The sprite has shown you some of the basics. You will want to remember to continue to use DIRECTIONS in the city you've chosen for a while until you get the hang of things. You will also want to find the town central or square that tends to be the busier of the locations in town and acts as an adventurers hub of sorts. It is also where you will find healing or clerical assistance for weapon blessing if combating undead and in the dire case of your death, resurrection.

  • Run messages
  • Head to the Adventurer's Guild
  • Your first adventure! Kobolds, etc.
  • Societies (level 3)
  • Your first real weapon (level 5)

By now you know your way around your starting city and you've probably engaged the local denizens that the adventurer's guild or locals have directed you to cull their numbers. You've also probably raised enough funds to purchase a weapon from either the armory, a merchant, or other adventurers.

5th level is a good time purchase your first magical weapon of the skill type you've chosen. Most often it will be of a metal called Mithril or Ora. Occasionally you might choose elemental flaring weaponry such as drakar, rhimar, or others and sometimes you find such weaponry and armory adventuring in the wild.

These all tend to +5 AS (attack strength) in the case of mithril or +10 AS for ora and later weapons similarly that increase your combat prowess to about +20 AS. In the case of each type you need to be half the level of the enchant so for a +20 weapon you must be level 10. We tend to call them 1x, 2x, 3x, and 4x. This is your standard weaponry and can serve you all the way through your career.

See Also

References

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