Climbing

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Revision as of 22:20, 2 November 2015 by VANKRASN39 (talk | contribs) (chart for climbing locations)
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Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 1/0 3/0 1/0 3/0 3/0 2/0 4/0 4/0 - 4/0 4/0


Locations Requiring Climbing

Realm Location Applicable Level Suggested Climbing Ranks Notes
Wehnimer's Landing Thanatoph (Ledge) 50+ ? Aids in not falling
Wehnimer's Landing Stronghold 57+ 25
Wehnimer's Landing Hidden Plateau/Labyrinth 65+ 30-50
River's Rest Maelstrom Bay 30+ 20 Also 20 swimming, which can be negated by
Water Walking (112) if properly trained in climbing
Solhaven Wooded Plains / wood wights 20-25 10-15 climbing ranks
Solhaven Bonespear Tower 43+ 20
Elven Nations Aradhul Road 60 40+ swimming required if climbing checks are failed
Icemule Trace Pinefar and Northeast of Icemule Wide range 20-40

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