Chromatic Circle (502)

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Chromatic Circle (502)
Mnemonic [CHROMCIR]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Variable Elemental 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Chromatic Circle (502) is a two (2) mana cost, CS-based warding spell that surrounds its target with a circle of elemental magic. When successfully cast, the target will sustain both concussion and critical damage with its associated status effects. There are five (5) elemental energy types that function with this spell: Air, Earth, Fire, Water and the combinative element, Lightning. Casters who have permanently attuned to an element have the option of using that element with this spell. For non-attuned casters one of the 5 elements is randomly selected.

This spell also provides an additional bonus to casters with ranks in Elemental Lore. Targets will incur a DS penalty to follow up bolt spells when the bolt's damage type matches the magic element surrounding the target AND the caster has ranks in that lore. This penalty also applies to weapon attacks if the weapon has been enhanced with the Elemental Blade (411) spell of the same element. The severity of the penalty is based on the caster's lore ranks in that element. (see below for additional details)

Usage

Channeling Bonus

Channeling this spell will add phantom endrolls to the actual endroll according to the table below.

STANCE
OFF
ADV
FOR
NEU
GUA
One Open Hand
+20
+16
+12
+8
+5
Two Open Hands
+40
+32
+24
+16
+10

Concussion Damage Calculation

The Damage Factor used to calculate Concussion damage (only), is .400 with a concussion damage cap of 35. The formula is [(DF .400 * ((ER + Channeling Bonus) - 100)]. A small random damage bonus is sometimes added to the calculated damage but this bonus will not increase damage above the cap.

Example with no channeling bonus

>CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161
Warding failed!
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!

Concussion damage = (DF .400 * (ER 161 - 100)) = 24 damage

If the spell was channeled in offensive stance with one open hand (phantom endroll bonus +20) the concussion damage would increase to a minimum of 32 (.400 * 81) since the effective endroll would have increased to 181 (161 ER + 20 channel bonus)

Lore Benefits

EL ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231
DS Penalty 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42

Messaging

Fire
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of flickering flames.
  CS: +186 - TD: +55 + CvA: +11 + d100: +93 == +235
  Warding failed!
The flickering flames quickly swirl around the troll, causing 35 points of damage!
   ... 25 points of damage!
   Flames incinerate right leg to the bone.  Not a pleasant sight.
   It is knocked to the ground!
   The hill troll is stunned!
The hill troll bellows in agony as the fire toasts her body!
   ... 70 points of damage!
   Back burnt to the bone.  Smoke curls up from what's left of a hill troll.
Cold
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of crystalline ice shards.
  CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161
  Warding failed!
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!
   ... 15 points of damage!
   Icy blast to the head and the hill troll is reeling!
   The hill troll is stunned!
Impact
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of shifting stones.
  CS: +186 - TD: +55 + CvA: +11 + d100: +64 == +206
  Warding failed!
The shifting stones quickly orbit the troll, causing 35 points of damage!
   ... 30 points of damage!
   Hard strike to right leg breaking tendons and bone!
   It is knocked to the ground!
   The shifting stones leave the troll off balance and exposed to the elements.
Cast Roundtime 3 Seconds.
Lightning
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of crackling lightning.
  CS: +186 - TD: +55 + CvA: +11 + d100: +57 == +199
  Warding failed!
The crackling lightning quickly arcs around the troll, causing 35 points of damage!
   ... 30 points of damage!
   Terrible shock to neck fuses larynx shut.  A painful death follows.
The hill troll screams one last time and dies.
The deep blue glow leaves a hill troll.
Vacuum
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a small whirlwind.
  CS: +186 - TD: +55 + CvA: +11 + d100: +90 == +232
  Warding failed!
The whirlwind quickly swirls around the troll, causing 35 points of damage!
   ... 35 points of damage!
   Bones in left hand shatter violently leaving behind a bloody stump!
   The hill troll is stunned!
DS vulnerability start (varies slightly depending on damage type)
The flickering flames leave the troll off balance and exposed to the elements.
DS vulnerability wearing off
A hill troll regains her balance.

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