Spirit Barrier (102)

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Spirit Barrier (102)
Mnemonic [SBARRIER]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Defensive 
Defensive Strength +20 (Generic) 
Enhancement -20 AS (non-bolt) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Spirit Barrier creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a base 20 bonus to defensive strength (DS) and unarmed defense factor (UDF), and a base penalty of -20 to melee attack strength (AS) and Unarmed attack factor (UAF). This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.

Further training in the Minor Spiritual circle grants an additional +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. This also results in a corresponding and equal AS/UAF penalty, and a mana cost increases of +1 per 3 additional DS bonus over the base 20.

Spirit Barrier also provides a boost to maneuver defense for some creature maneuvers. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.

Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for, say, an Adventurer's Guild escort task), with duration determined by the warding margin.

When self-cast, a character may end the effect with the STOP verb.

Messaging

Initial cast:

The air thickens and begins to swirl around you.

Wearing off:

The air calms down around you.

Alchemy Recipe

A swirling grey potion
Eastern version Western version
  1. Add water
  2. Add 2 doses of cockatrice plume from plumed cockatrices
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)
  1. Add water
  2. Add giant skin from storm giants
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)

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