Major Sanctuary (220)
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With the Major Sanctuary spell, the caster can transport his group into a special place of safety in which to rest and rescue. If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide him with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a runestone.
Success Factors
Successful creation of a Major Sanctuary is determined by level, Major Spiritual spell ranks, Wisdom bonus and Spiritual Mana Control.
According to a post made by GM Oscuro (1/22/09), the most important factor is SMC, and that without it, the other factors have very little effect.
The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include Temple Wyneb, Old Ta'Faendryl, Griffin's Keen, The Scatter, and the Ruined Temple.
Messaging
Deity Messaging
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur... [Eye of the Storm Sanctuary] Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears. >out The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...
Resources
- Saved Posts
- Major Spiritual Spell Circle: Major Sanctuary, on Play.net