Elemental Dispel (417)

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Elemental Dispel (417)
Mnemonic [ELEMDISPEL]
Duration Instantaneous
Attack Magic  
Subtype Disabling 
Target(s) Single target 
Interval One-shot
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Dispel, when targeted at a character or creature, has one of three results:

  1. It causes the target to lose any currently prepared spell, along with the mana it would have required to cast that spell. May inflict nerve damage when dispelling a prepared spell from a target.
  2. It causes a spell that is current cast on the target to be dispelled (i.e. if the target had Elemental Defense I active then Elemental Defense I would be removed). The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.
  3. It causes the target to lose a portion, or even all of its mana.

When cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality. When cast at an Elementally Bladed weapon or bolts/arrows then it will remove the elemental blade magic; the same is true for a weapon enhanced with Minor Elemental Edging, or a runestaff that is temporarily ensorcelled.

A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination. The second spell cast on a target determines the damage type of the effect. When Elemental Dispel is cast second, it will cause an elemental aura around the target to flux chaotically, and trigger electric, impact, fire, or ice damage (randomly). The degree of critical caused is level based for the caster vs. target.

Mana Control Benefit

The mana costs for Elemental, Spirit, and Mental Dispel are dependent upon the sphere and level of the spell removed, and pertinent Mana Control ranks. For example, at 24 EMC ranks, Elemental Dispel only takes 5 mana to remove 401, 7 mana to remove 406, and 8 mana to remove 507. Out of sphere is higher, but each of the three spells always targets its respective type first (i.e., Elemental Dispel targets elemental spells).

The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control.

The chart on the Mental Dispel (1218) page might be applicable to this spell for one less mana each threshold.

Lore Benefits

Training in Elemental Lore, Fire provides two benefits:

Removing Both Prepared and Defensive Spells

When using Elemental Dispel to cause the target to lose a prepared spell, 10 ranks of Fire Lore unlocks the chance to strip a defensive spell from the target, in addition to the prepared spell. This ability has a base 10% chance with an additional 3% every 10 ranks.

Elemental Lore, Fire ranks 10 20 30 40 50 60 70 80 90 100 120 140 160 180 200 220 240
Chance to strip a defensive spell
when dispelling a prepared spell
10% 13% 16% 18% 21% 24% 27% 30% 33% 36% 42% 48% 54% 60% 66% 72% 78%
Not all thresholds shown.

Increased Mana Drain

Fire Lore increases the mana drain by skill bonus ÷ 15.

Elemental Lore, Fire ranks 3 6 9 13 17 20 25 30 38 50 65 80 95 110 125 140 155 170 195 210 225 240
Additional mana drained 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Messaging

Cascade effect
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at an Illoke mystic.
The brilliant luminescence fades from around an Illoke mystic.
The elemental aura around an Illoke mystic wavers.
Cast Roundtime 3 Seconds.

>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at an Illoke mystic.
An Illoke mystic returns to normal color.
The hazy film around an Illoke mystic fluxes chaotically!
... 50 points of damage!
The Illoke mystic's leg is consumed in an intense field of plasma reducing it to ash!
The Illoke mystic is stunned!
Cast Roundtime 3 Seconds.

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