Sunburst (609)

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Rangers received an update in December 2020. Until this article is updated, be sure to read the saved posts.

Sunburst (609)
Mnemonic [SUNBURST]
Duration Immediate
Utility Magic  
Subtype  
Availability Room 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sun Burst emits a great pulse of light from the caster's hand, causing all creatures, characters and objects hidden in the room to become unhidden. While this will not reveal invisible targets to the caster, it will make the caster aware of their presence. Objects revealed include arrows or thrown weapons.

When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe Perception loss of at least 85% of ranks, as well as a decreased chance to evade any incoming attacks. Undead targets will recoil from the intense burst of light, giving them roundtime. Targets that cannot see due to injury, the Blind (311) spell, or previous effects of a focused Sun Burst are immune.

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