Maelstrom Bay

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Revision as of 08:17, 9 June 2013 by DAID (talk | contribs) (→‎Crossing the Bay: bodies, halp!)
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Maelstrom Bay is where the Tempest River converges with the Great Western Sea. The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near River's Rest away from the rough waves of the sea. It is often crossed by locals in River's Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins. It serves as a gateway to the primary hunting grounds for most of the residents of River's Rest ranging from around level thirty into the mid-fifties.

Crossing the Bay

One requires some skill in swimming or the spell Water Walking (112) to cross Maelstrom Bay. In fact, crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to drag a dead body across the surface. Note that to exit the Bay on the side away from town, one either requires skill in climbing (about 15 ranks), or to swim below the surface and enter through a dungeon in the Ruined Tower.

Teleportation

It is quite difficult to circumvent the above requirements for entry, as Niima's Shrine and the Secret Study in the Marsh Keep are the only locations across the Bay where incoming teleportation is allowed, be it a gold ring, Transference (225), Planar Shift (740), or otherwise. However, one may return to town from regions past the Bay by most conventional means of teleportation.

Bodies

One can drag a dead body across the Bay if one (the dragger) has Water Walking (112) active. Note that some player shops often carry a potion for this, which one should seek in such a situation upon not knowing the spell; it is a sparkling aquamarine potion.

Out-going teleportation towards town is, of course, the desired method.

Areas Accessible by Crossing the Bay

As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort. The areas include: