Soul Ward (319)
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Soul Ward is a powerful defensive spell that enshrouds the cleric in an evanescent shield which can potentially absorb an opponent's (creature or PC's) initial physical, spell or maneuver attack, thereby completely negating the attack's effect. However, there is no guarantee of success. Flare activation is determined by a hidden warding check with the attacker receiving a -25 TD penalty. Therefore, a favorable result is very likely against same-level or lower opponents.
An opponent's second attack may also be thwarted. The chance of this occurring is based on ranks in Spiritual Lore, Blessings. Additionally, the spell's effect can be reset for all opponent's present in the room by infusing spirit.
Spiritual Lore, Blessings Bonus
Training in Spiritual Lore, Blessings provides for a chance to absorb a second attack from the same opponent. This second negation opportunity will be evident when the spell's messaging, from the initial attack, includes the sentence, Before fading, the evanescent shield flickers with a pale incandescence.
Spirit Infusion
Through the use of the INFUSE SPIRIT command all creatures present in the room will be reset so that their next attacks can be absorbed. Under normal conditions this infusion costs 1 spirit point. If the infuser is under the influence of most status effects, eg., stunned or while in RT, the cost increases to 2 spirit points. Note that spirit death is possible from overextended use.
Messaging
Initial Cast
Physical Attack
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
Spell Attack
The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.
Maneuver Attack
Secondary Flare
The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.
Spirit Infusion
Wearing Off
See Also
External Links
- Cleric Spell Circle: Soul Ward, on play.net