System Repair (1103)

The official GemStone IV encyclopedia.
Revision as of 13:46, 31 December 2014 by GS4-KEIOS (talk | contribs) (9 revisions: Krakiipedia Import)
Jump to navigation Jump to search
System Repair (1103)
Mnemonic [SYSREP]
Duration Instantaneous
Utility Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the Empath Base circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 mana. Eight (8) ranks in the Empath Base circle will allow the caster to heal severe nerve injuries for 8 mana each. Severe nerve injuries will incur a higher Healing roundtime than minor nerve injuries.

Lore Benefits

Training in the Mental Lore, Transformation skill, as well as gaining ranks in the Empath Spell Base, will reduce the roundtime incurred by use of this spell.

Spiritual Lore, Blessings gives a chance (20% + 0.5% per extra rank above the requirement) for a scar to be healed when a minor wound is cured. The Blessings Lore requirements for nervous system scars:

Scar Lore
Slurred Speech 20
Constant Spasms 60
Difficult time with Muscle Control 100

Related Articles

External Links