Hand of Tonis (505)

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Hand of Tonis (505)
Mnemonic [HANDTONIS]
Duration 5s + 1s per 2 warding failed
Attack Magic - Damage - Disabling  
Subtype Warding & Bolt 
Target(s) Single 
Interval Instantaneous 
Damage Type Hitpoint (Bolt) 
State(s) Inflicted Stun (Warding) 
Critical Type Unbalance (Bolt) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and is activated with the Evoke command.

Spell Usage

  • Normal use: CAST {target} or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.
  • Bolt use: Prep 505, EVOKE {target}. Requires 20 ranks of Elemental Lore, Air (see below for additional information).
  • This spell can be cast at clouds to disperse them.
  • Self-casting the CS version will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

Lore Benefits

Tonis Bolt

20 ranks of Elemental Lore, Air unlocks a bolt version of the spell and is cast using Prep 505, EVOKE {target}. In addition to Hitpoint damage, this spell uses the Unbalance critical table, producing injuries along with frequent knockdowns and stuns.

Damage Factor Bonus

Training in Elemental Lore, Air also increases the spell's damage factor (DF). Total DF bonus with 200 lore ranks is .100.

Air Lore
Ranks
Damage Factor
Increase
1 to 50
.001 per rank
51 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Damage factor truncates at three decimal places.

Bolt Spell Table

Armor Group DFs and AvDs

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hand of Tonis DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

Alchemy Recipe

A spiraled sapphire wand
  1. add crystalline solution
  2. add 2 doses of ayana leaf
  3. Simmer
  4. add powdered blue sapphire
  5. Boil
  6. add s'ayanad crystal
  7. Chant Hand of Tonis (505)

Resources

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