Vertigo (1219)
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The Vertigo spell allows the caster to attempt to put all non-grouped characters and creatures in the caster's room into vertigo. This will give the target up to 60 seconds of roundtime spread out over a maximum of 150 seconds, with the possibility of two knockdowns.
Messaging
Oscuro appears to focus inward as he raises a hand and murmurs quietly...
>
Oscuro gestures.
A black ball full of pinpoints of light quickly forms before Oscuro. When the ball grows so large that he can barely control it, he unleashes the dark cloud before him and it instantaneously spreads throughout the entire room!
The starry void envelops you!
CS: +380 - TD: +225 + CvA: +14 + d100: +10 - +20 == +159
Warding failed!
You are pulled against your will into the void! The world around you instantly disappears! An open expanse of black broken by tiny pinpoints of light surrounds you as you tumble about in empty space. Amorphous nebulae of pink, blue, purple and green swirl passed as you writhe around with nothing to hold onto. Finally, after what seems like an eternity, you are yanked back to the familiar world of Elanthia. Apparently, no time has elapsed since your departure as you find yourself staring at the scene you left earlier. The only souvenirs from your journey are a sick feeling in your stomach and a powerful sense of vertigo.
>
The floor suddenly shifts underneath you!
You fall flat on the floor!
Roundtime: 12 sec.
PR>sta
You stand back up.
Roundtime: 10 sec.
R>
The world spins around you at an odd downward angle.
Roundtime: 10 sec.
>
Everything you look at is slightly out of focus.
Roundtime: 5 sec.
R>
Everything around you seems to be spinning very slowly.
>
The world returns to its normal, seemingly motionless state.
External Links
- Minor Mental Spell Circle: Vertigo, on Play.net