Bloodsmith (1135)

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Bloodsmith (1135)
Mnemonic [BLOODSMITH]
Duration Permanent
Utility Magic - Skill Enhancement  
Subtype Enhancement 
Skill Enhancement Health/Mana/Stamina & Special 
Components Sold at the Empath Guild 
Availability Created Jewelry 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Bloodsmith (1135) Utility
Solace (1140) Healing
Regeneration (1150) Healing

Bloodsmith allows an Empath to create and recharge Bloodstone Jewelry using their vitality as a resource. This jewelry has tiered benefits that can be further unlocked, including enhancing maximums and recovery rates of health, mana, and stamina, temporarily 'storing' wounds to relieve the wearer of their penalties, and applying additional damage and Major Bleed to enemies in combat.

Bloodstone Jewelry

Tier 1: Altered State

Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.

Tier 2: Augmented Recovery

Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.

Tier 3: Vivacity

Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).

Usage

TBA

Tier 4: Sanguine Swap

Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.

Usage

TBA

Tier 5: Sanguine Sacrifice

Passive, the wearer's attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes Major Bleed.

This effect is stronger when triggered by an Empath.

Skill Formula

TBA

Vitality Costs

TBA

Creation and Upgrade Process

TBA

Attunement

TBA

Charges

TBA

Analyze

TBA

Messaging

TBA

Resources