Minor Sanctuary (213)
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This spell draws upon the spiritual forces of Elanthia to produce a "sense of peace and calm" in the area which prevents any aggressive activity. It affects a single room, and it will last for the full duration or 60 sec after the caster has left, whichever occurs first.
While direct aggressive activity, such as offensive spells, attacking, or offensive combat maneuvers will not work in a sanctuary, most utility spells will still work, and a number of disabler spells of an offensive nature still work as well. These include, but are not limited to, Sleep (501), Bind (214), and Web (118).
This spell has no skill check, but it can be disrupted or broken by a minor demon. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon. Abyran'sa demons from the Lorae'tyr valence also have the ability to break an existing sanctuary, also with success weighted in its favor.
The chances of breaking a sanctuary are based on the demon's sorcerer's Sorcerer Base spell ranks, Sorcerous Lore, Demonology, and level versus the caster's Major Spiritual spell ranks, Spiritual Lore, Religion, and level.
In addition to the aforementioned capability of demons to break sanctuaries, many naturally occuring creatures have the ability as well. These include, but are not limited to:
- Abyran'ra (Invasion Only)
- Lava golem
- Vathor (Invasion Only)
Failure Messaging
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!
Cast Roundtime 3 Seconds.
External Links
- Cleric Base Spells: Minor Sanctuary, on Play.net