Combat Maneuvers/saved posts
Topic: Combat Maneuvers Discussion
Message #: 579
Author: GS4-COASE
Date: 04/02/2013 10:37 PM EDT
Subject: New Combat Maneuvers Released!
Eight new combat maneuvers have been released! These maneuvers are: Spell Cleaving, Spell Thieve, Spell Parry, Tainted Bond, Griffin's Voice, Whirling Dervish, Executioner's Stance, and Armor Spike Focus.
Griffin's Voice, Whirling Dervish, and Executioner's Stance (alongside the relevant SHIELD skills) expand the Martial Stance system to cover warriors. As a reminder, only one (1) martial stance may be active on a character at any given time, though a character can learn any number of stances.
For 30 days following this release (until 05/02/2013) these skills will have instant point migration.
Skill Name: Spell Cleaving
Mnemonic: scleave
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Available to: Warriors.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target. It is easier to cleave a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
Skill Name: Spell Thieve
Mnemonic: thieve
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Available to: Rogues.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target. It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).
Skill Name: Spell Parry
Mnemonic: sparry
Hostile: No
Stamina Cost: None.
Other Requirements: An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Available to: Warriors, Rogues.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 4
Rank 2: (Squares) 8
Rank 3: (Squares) 12
Description: Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.
Skill Name: Tainted Bond
Mnemonic: tainted
Hostile: No
Stamina Cost: None.
Other Requirements: A weapon fully bonded to you through either the Weapon Bonding combat maneuver or the Sanctify spell.
Available to: Warriors, Paladins.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 20 (Semis) 30
Description: If you are using a permanently ensorcelled and fully bonded weapon in combat, you will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.
Skill Name: Griffin's Voice
Mnemonic: griffin
Hostile: No
Stamina Cost: 30
Other Requirements: Training in the War Cries Warrior Guild skill.
Available to: Warriors.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 3
Rank 2: (Squares) 6
Rank 3: (Squares) 9
Description: This is a Martial Stance. Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.
Skill Name: Whirling Dervish
Mnemonic: dervish
Hostile: No
Stamina Cost: 40
Other Requirements: 30 Ranks of Multi Opponent Combat.
Available to: Warriors, Rogues.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 4
Rank 2: (Squares) 8
Rank 3: (Squares) 12
Description: This is a Martial Stance. You gain the ability to switch with relative ease between targets when making multiple melee attacks. When making a focused MSTRIKE or a two-weapon attack that slays your targeted creature foe, you have a chance to switch your remaining attacks to another foe in the room. This chance is 5% + 25% per rank.
Skill Name: Executioner's Stance
Mnemonic: executioner
Hostile: No
Stamina Cost: 40
Other Requirements: A two-handed weapon.
Available to: Warriors.
Prerequisites:
Mighty Blow (at rank 2)
CMP Cost:
Rank 1: (Squares) 4
Rank 2: (Squares) 8
Rank 3: (Squares) 12
Description: This is a Martial Stance. If you slay a creature with a two-handed weapon attack while in this stance, you have a chance to maintain your momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.
If you fail to maintain your momentum into a second attack and you have 3 more ranks of Staggering Blow, you will still have a chance to knock the corpse of your slain foe into another foe in the room. If you are successful, that foe will suffer a RT penalty.
Skill Name: Armor Spike Focus
Mnemonic: spikefocus
Hostile: No
Stamina Cost: None.
Other Requirements: Some spiked armor.
Available to: Warriors, Rogues, Paladins.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 5 (Semis) 7
Rank 2: (Squares) 10 (Semis) 15
Description: Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.
Coase