Boil Earth (917)

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Boil Earth (917)
Mnemonic [BOILEARTH]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Maneuver 
Target(s) Single target, Multiple w/ lore 
Interval One-shot 
Damage Type Hitpoint, Crits 
State(s) Inflicted Prone, Stunned 
Critical Type Fire & Earth 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


When using this spell, the ground beneath the target suddenly becomes molten. There is a chance of doing immediate direct damage to the leg area. This may cause the target to fall and receive a number of more serious injuries.

Although other spells can achieve similar ends, Boil Earth is more difficult to cast because it requires precise control to affect a single selected target instead of the more diffuse targets of area spells which affect friend and foe alike.

Lore Benefit

With increased training in Elemental Lore, Earth, the caster is better able to manipulate the earth, possibly hitting additional targets. The chance for a second strike is equal to the caster's Earth Lore skill, and the chance for a third strike is equal to the caster's Earth Lore skill minus 100. The strength of these hits with relation to the original hit with vary, but it can be increased with additional training in Elemental Lore, Fire. Each additional strike will drain 5 Mana Points.

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