Climbing
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Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 3/0 | 1/0 | 3/0 | 3/0 | 2/0 | 4/0 | 4/0 | - | 4/0 | 4/0 |
Locations Requiring Climbing
Climbing checks also take encumbrance and injuries into account.
Realm | Location | Applicable Level | Suggested Climbing Ranks | Notes |
---|---|---|---|---|
Wehnimer's Landing | The Graveyard (gate) | 1+ | 8 | Can only climb into Graveyard, not out |
Wehnimer's Landing | Darkstone Castle | 30+ | 30 | |
Wehnimer's Landing | Thanatoph (ledge) | 50+ | ? | Aids in not falling |
Wehnimer's Landing | Stronghold | 57+ | 25 | |
Wehnimer's Landing | Hidden Plateau/Labyrinth | 65+ | 30-50 | |
River's Rest | Maelstrom Bay | 30+ | 15 | Also 10-15 Swimming, which can be negated by Water Walking (112) if properly trained in climbing |
Solhaven | Wooded Plains (wood wights) | 20-25 | 10-15 | |
Solhaven | Noman's Land (cyclops) | 25-30 | 10-15 | |
Solhaven | Bonespear Tower | 43+ | 20 | |
Zul Logoth | Landing-Elven Nations Trail | 1+ | 10+ | Low level characters should use a travel guide |
Elven Nations | Aradhul Road | 60 | 40+ | Swimming required if Climbing checks are failed |
Icemule Trace | Pinefar and Northeast of Icemule | Wide range | 20-40 | |
The Rift | silvery thread | 78+ | 50+ | |
Elemental Confluence | everywhere | 90+ | 60+ | Reduces random roundtime when moving |
Resources
- Skills: Climbing, on Play.net