Animalistic Spirit Headdress: Difference between revisions

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(Added basic spirit types; hope to format later)
(Added item script template to page with some fields filled out, please add messaging if you have it! Added links to the rest of the Animalistic Spirit line.)
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'''Animalistic Spirit Headdresses''' were released at [[Duskruin Arena]] in August 2021 at the [[BVShop:Heady Spirits|Heady Spirits shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. These headdresses are sold both fluff headgear and as headworn armor accessories. They can be displayed either as part of the worn inventory or as a separate line in the features. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].
=Analyze=


If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
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{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You take a closer look at a flame-hued feather headdress strung with amber beads.
You take a closer look at a flame-hued feather headdress strung with amber beads.
You analyze the feather headdress and sense that the creator has provided the following information:
You analyze the feather headdress and sense that the creator has provided the following information:
---- Animalistic Spirit Headdresses ----
---- Animalistic Spirit Headdresses ----
==General Script Information==
<nowiki>=General Script Information=</nowiki>
This is headgear with the spirit of an animal trapped within it.
This is headgear with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical.
If not fully tame, the spirit within can backlash upon the owner.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.

If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster.
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster.
The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with.
The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with.
In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks.
In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks.
While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
==Alteration Guidelines==
<nowiki>=Alteration Guidelines=</nowiki>
* Alterations to the 15/15/15, long and show of this headdress are fine.
* Alterations to the 15/15/15, long and show of this headdress are fine.
* Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress.
* Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress.
Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching).
Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching).
* If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type.
* If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type.
Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, or hats.
Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, hats, or hoods.
* Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed.
* Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed.
NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn.
NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed.
Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
'''NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.'''
As well, each spirit type only has certain pre-approved nouns allowed.
'''As well, each spirit type only has certain pre-approved nouns allowed.'''
==Features==
<nowiki>=Features=</nowiki>
* '''Feature-Worn'''
* Feature-Worn
When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH.
When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH.
Feature-Worn ability is currently: ON [Toggle with TOUCH]
'''Feature-Worn ability is currently: ON [Toggle with TOUCH]'''
* '''Temporary Eye Feature Change'''
* Temporary Eye Feature Change
RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours.
RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours.
* '''Spirit Imprints''' = Locked
* Spirit Imprints = Locked
When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint.
When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint.
Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to.
Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to.
NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress.
NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress.
* '''Animalistic Avatar''' = Locked
* Animalistic Avatar = Locked
When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes.
When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes.
If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour.
If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour.
If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack.
If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack.
* '''Flavor Actions (Tier 1 of 2)'''
* Flavor Actions (Tier 1 of 3)
At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off).
At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off).
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* '''Tameness/Affinity'''
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this headdress's spirit at a time.
Only one person can have allegiance to this headdress's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks.
NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks.
==Current Settings==
<nowiki>=Current Settings=</nowiki>
* Spirit: phoenix (Type: Avian (Magical))
* Spirit: phoenix (Type: Avian (Magical))
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet.
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet.
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You get no sense of whether or not the headdress may be further lightened.
You get no sense of whether or not the headdress may be further lightened.
</pre>
==Unlockable Abilities==
{{addmetext}}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Spirit Types==
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 1
The general type of animal may be changed using a certificate. Those types include:
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
Hooved (horns/antlers),
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
Equine,
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Snake,
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
Aquatic Mammal,
}}
Small Rodent,
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
Ursine,
|- {{verbtableheader}}
Rabbit/Hare,
! scope="col" style="width:5em;"|Verb
Porcine,
! scope="col"|First
Arachnid,
! scope="col"|Third
Corvid,
|-
Semi-Arboreal creature,
! scope="row" role="rowheader"|WEAR
Avian (Aquatic),
| {{addmetext}}
Small Primate,
| {{addmetext}}
Mustelid,
|-
Armored creature,
! scope="row" role="rowheader"|REMOVE
Bat,
| {{addmetext}}
Semi-Aquatic creature,
| {{addmetext}}
Avian (magical),
|-
Megafauna creature,
! scope="row" role="rowheader"|RUB<br>Temporary Eye Change
Avian (Rattite),
| {{addmetext}}
Shark,
| {{addmetext}}
Cephlapod,
|-
Avian (small),
! scope="row" role="rowheader"|TOUCH<br>Feature-worn On/off
Lizard/Frog,
| {{addmetext}}
Large Feline,
| {{addmetext}}
Small Feline,
|}
Canine,
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
Avian (Predatory)
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 2

|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
==Additional Information==
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->

|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
*oh, the headgear flares if you unlock the avatar?
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
**[https://discord.com/channels/226045346399256576/594009933763051549/877709609488511018 Avaluka]: The headgear Avatar attack is a triggered attack (using WAVE). It doesn't currently do anything reactive, but will add the armor or weapon/shield flares if you have the items wielded, too.
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
**[https://discord.com/channels/226045346399256576/594009933763051549/877710157071671356 Avaluka]: I mean, if you unlock Animalistic Avatar on the headdress, when you use the headdress' Avatar (WAVE) attack, it will add the armor's Animalistic Instinct flares (knockdown+RT). So they will be rooted, prone, and in RT.
}}

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|NOD
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|NOD<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|SHAKE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|SHAKE<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TILT
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TILT<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|GROWL
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|GROWL<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 3
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GAZE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|GAZE<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|BOW
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|BOW<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|ROLL
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|ROLL<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|SLAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|SLAP<br>(targeted)
| {{addmetext}}
| {{addmetext}}
|}
==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Animalistic Spirit]]
* [[Animalistic Spirit Weapon]]
* [[Animalistic Spirit Shield]]
* [[Animalistic Spirit Armor]]

</td><td>
{{iteminfo
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> Mechanical
|type2=Feature altering
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> Accessory
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> Yes
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> Additional line
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> Yes
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> Spirit Type, Description, Color, and Call
|custom2= Material
|custom3= Adornment
|custom4= Adornment attachment
|custom5= Feature line
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> Duskruin Arena
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> Yes
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> Certificate
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> Animalistic Spirit Weapon
|corrscript2= Animalistic Spirit Shield
|corrscript3= Animalistic Spirit Armor
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> Yes
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> Cannot change type of animal unless have certificate.
Animal nouns must be on the approved list.
Cannot change between fluff headgear and headworn armor accessory.
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28="-->BOW
|verb2= GAZE
|verb3= GROWL
|verb4= NOD
|verb5= REMOVE
|verb6= ROLL
|verb7= RUB
|verb8= SHAKE
|verb9= SLAP
|verb10= TILT
|verb11= TOUCH
|verb12= WEAR
}}
</td></tr></table>

Revision as of 10:48, 17 August 2022

Animalistic Spirit Headdresses were released at Duskruin Arena in August 2021 at the Heady Spirits shop by GameMaster Avaluka. These headdresses are sold both fluff headgear and as headworn armor accessories. They can be displayed either as part of the worn inventory or as a separate line in the features. See more information about options for spirit types and allowed nouns at Animalistic Spirit.

If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

You take a closer look at a flame-hued feather headdress strung with amber beads.
You analyze the feather headdress and sense that the creator has provided the following information:
            ---- Animalistic Spirit Headdresses ----
=General Script Information=
    This is headgear with the spirit of an animal trapped within it.
    The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical.
    If not fully tame, the spirit within can backlash upon the owner.
    Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster.
The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with.
In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks.
While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
=Alteration Guidelines=
    * Alterations to the 15/15/15, long and show of this headdress are fine.
    * Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress.
      Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching).
    * If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type.
      Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, hats, or hoods.
    * Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed.
      NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn.
    * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
      Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
    * Feature-Worn
      When worn, this headdress can be viewable in your features, appearing just below the line indicating your race.  It is toggleable with TOUCH.
      Feature-Worn ability is currently: ON [Toggle with TOUCH]
    * Temporary Eye Feature Change
      RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours.
    * Spirit Imprints = Locked
      When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will.  The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint.
      Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to.
      NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress.
    * Animalistic Avatar = Locked
      When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear.  This can be unleashed every 6 minutes.
      If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour.
      If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack.
    * Flavor Actions (Tier 1 of 3)
      At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off).
      Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
    * Tameness/Affinity
      Tame the spirit to prevent it enacting its rage upon you.
      Only one person can have allegiance to this headdress's spirit at a time.
      The feeling of this spirit toward no one is wild (Level 0 of 12).
      NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks.
=Current Settings=
    * Spirit: phoenix (Type: Avian (Magical))
      Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet.
    * Spirit Descriptor: fiery
    * Spirit Color: misty green
    * Spirit Call: shriek
    * Spirit Group: band
    * Type: Headdress
    * Material: feather
    * Adornment: strings of amber beads (Type:Feathers/Tassels)
    * Adornment Attachment: trailing from the ends of the headdress
    * Feature Line: ...a flame-hued feather headdress, the overlapping hues of the trailing end making a fiery pattern.  Woven amongst the scarlet and crimson feathers of the headdress are several strings of carved amber beads.
      NOTE: The beginning text before the "..." is different depending on type and cannot be customized.

You get no sense of whether or not the headdress may be further lightened.

Unlockable Abilities

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Flavor Actions, Tier 1

Verb First Third
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB
Temporary Eye Change
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TOUCH
Feature-worn On/off
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Flavor Actions, Tier 2

Verb First Third
NOD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
NOD
(targeted)
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SHAKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SHAKE
(targeted)
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TILT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TILT
(targeted)
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GROWL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GROWL
(targeted)
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Flavor Actions, Tier 3

Verb First Third
GAZE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GAZE
(targeted)
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BOW This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
BOW
(targeted)
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ROLL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
ROLL
(targeted)
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SLAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SLAP
(targeted)
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See Also

Animalistic Spirit Headdress Information
Type Mechanical
Feature altering
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Feature(s) Altered Additional line
Customizable Yes
Custom Spirit Type, Description, Color, and Call
Material
Adornment
Adornment attachment
Feature line
Original Release Venue Duskruin Arena
Tiered Yes
How to Unlock Certificate
Corresponding Item Scripts Animalistic Spirit Weapon
Animalistic Spirit Shield
Animalistic Spirit Armor
Affinity Needed Yes
Restrictions Cannot change type of animal unless have certificate.

Animal nouns must be on the approved list. Cannot change between fluff headgear and headworn armor accessory.

Item Verbs
BOW GAZE GROWL NOD
REMOVE ROLL RUB SHAKE
SLAP TILT TOUCH WEAR