Auction block: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Auction blocks''' were originally released as part of the Simucon 2015 [https://www.indiegogo.com/projects/simucon-2015#/ Indiegogo] promotion. Locked versions allow players to auction off personal items in game with an auction format. Unlocked versions allow for a raffle to be set up.
'''Auction blocks''' were originally released as part of the Simucon 2015 [https://www.indiegogo.com/projects/simucon-2015#/ Indiegogo] promotion. Locked versions allow players to auction off personal items in game with an auction format. Unlocked versions allow for a raffle to be set up.
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= {{addmetext}} <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader" rowspan="2"|BID
! scope="row" role="rowheader"|(Amount) Block
Owner
| Setting the starting bid at 1!
| N/A
|-
! scope="row" role="rowheader"|(Amount) Block
Bidder
| You make a bid of 1 silvers!!!
| XXX makes a bid of 1 silvers!!!
|-
! scope="row" role="rowheader"|DROP
! scope="row" role="rowheader"|Note in Block
| You stuff the note in a slot in the block and it disappears from sight!<br>You quickly grab a s'ayanad crystal off of the top of the auction block.
| XXX stuffs a Mist Harbor promissory note in a slot in the block and it disappears from sight!<br>XXX quickly grabs a s'ayanad crystal off the top of the auction block.
|-
! scope="rowgroup" role="rowheader" rowspan="4"|GET
! scope="row" role="rowheader"|
| You carefully fold and pack up the auction block before picking it up.
| XXX carefully folds and packs up a square auction block.
|-
! scope="row" role="rowheader"|(Item) on Block
Owner
| You quickly collect a s'ayanad crystal from a square auction block.
| XXX quickly collects a s'ayanad crystal from a square auction block.
|-
! scope="row" role="rowheader"|(Item) on Block
Bidder, prior to win
| Nuh uh! No touchy!
| N/A
|-
! scope="row" role="rowheader"|Note in Block
|You quickly collect a Mist Harbor promissory note from inside a square auction block.
| XXX quickly collects a Mist Harbor promissory note from inside a square auction block.
|-
! scope="rowgroup" role="rowheader" rowspan="2"|PUSH
! scope="rowgroup" role="rowheader" rowspan="2"|
| Setting the auction block to allow runner-ups during auctions.
|rowspan="2"|N/A
|-
| Setting the auction block to not use runner-ups during auctions.
|-
! scope="rowgroup" role="rowheader" rowspan="2"| PUT
! scope="row" role="rowheader"|
| You carefully set the auction block down onto the ground and fold open its top.
| N/A
|-
! scope="row" role="rowheader"|(Item) on Block
| You carefully place a s'ayanad crystal on top of a square auction block.
| XXX carefully places a s'ayanad crystal on top of a square auction block.
|-
! scope="row" role="rowheader" rowspan="2"|POUND
! scope="row" role="rowheader"|Twice
Start
| You pick up a wooden gavel and pound on the auction block, opening the bidding at 1 silvers!|| XXX picks up a wooden gavel and pounds on the auction block, opening the bidding at 1 silvers!
|-
! scope="row" role="rowheader"|Twice
End
| You pound a wooden gavel on the block with a loud *BANG* signalling the end of bidding!<br>XXX is the winner! She has approximately 5 minutes to drop a note covering their win into the auction block.
| XXX pounds a wooden gavel on the block with a loud *BANG* signalling the end of bidding!<br>You are the winner! You have approximately 5 minutes to pay the winning bid amount.


To pay, return here with a large enough note to cover 1 silvers in your hand and DROP the note in the block.
==Analyze==
|}
<pre{{log2}}>You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The raffle function of unlocked blocks are intended to be short-term raffles (meaning an hour or two, NOT MULTI-DAY). The block should not be left in a room alone, and the owner should not be absent for an extended period of time, as the janitor will claim it. There is a limit of 99 tickets available, and as many winners as desired may be drawn. Unlike traditional [[raffle]]s set up by [[GameMasters]], the block can be set to allow multiple ticket purchases, and the command to buy a ticket is{{boldmono| GET TICKET}}. Like traditional raffles, the ticket purchaser must be logged in to win (see example below).<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."


The creator has also provided the following information:
The creator has also provided the following information:
Line 37: Line 119:
Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually.
Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually.


The profit will be placed inside the block as a note you can extract later.
The profit will be placed inside the block as a note you can extract later.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
==Verb Traps==
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! style="width:5em"|TIER
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
!rowspan=13|''LOCKED
! PUT
| You carefully set the auction block down onto the ground and fold open its top.|| N/A
|-
!GET
| You carefully fold and pack up the auction block before picking it up.|| XXX carefully folds and packs up a square auction block.
|-
!rowspan=2|PUSH
| Setting the auction block to allow runner-ups during auctions.||rowspan=2|N/A
|-
| Setting the auction block to not use runner-ups during auctions.
|-
!PUT<br>(Item) on Block
| You carefully place a s'ayanad crystal on top of a square auction block.|| XXX carefully places a s'ayanad crystal on top of a square auction block.
|-
!GET<br>(Item) on Block<br>Owner
| You quickly collect a s'ayanad crystal from a square auction block.|| XXX quickly collects a s'ayanad crystal from a square auction block.
|-
!GET<br>(Item) on Block<br>Bidder, prior to win
| Nuh uh! No touchy!|| N/A
|-
!GET<br>Note in Block
|You quickly collect a Mist Harbor promissory note from inside a square auction block.|| XXX quickly collects a Mist Harbor promissory note from inside a square auction block.
|-
!BID<br>(Amount) Block<br>Owner
| Setting the starting bid at 1!|| N/A
|-
!BID<br>(Amount) Block<br>Bidder
| You make a bid of 1 silvers!!!|| XXX makes a bid of 1 silvers!!!
|-
!POUND<br>Twice<br>Start
| You pick up a wooden gavel and pound on the auction block, opening the bidding at 1 silvers!|| XXX picks up a wooden gavel and pounds on the auction block, opening the bidding at 1 silvers!
|-
!POUND<br>Twice<br>End
| You pound a wooden gavel on the block with a loud *BANG* signalling the end of bidding!<br>XXX is the winner! She has approximately 5 minutes to drop a note covering their win into the auction block.|| XXX pounds a wooden gavel on the block with a loud *BANG* signalling the end of bidding!<br>You are the winner! You have approximately 5 minutes to pay the winning bid amount.<br>To pay, return here with a large enough note to cover 1 silvers in your hand and DROP the note in the block.
|-
!DROP<br>Note in Block
| You stuff the note in a slot in the block and it disappears from sight!<br>You quickly grab a s'ayanad crystal off of the top of the auction block.|| XXX stuffs a Mist Harbor promissory note in a slot in the block and it disappears from sight!<br>XXX quickly grabs a s'ayanad crystal off the top of the auction block.
|}

==Unlocked Block==
The raffle function of unlocked blocks are intended to be short-term raffles (meaning an hour or two, NOT MULTI-DAY). The block should not be left in a room alone, and the owner should not be absent for an extended period of time, as the janitor will claim it. There is a limit of 99 tickets available, and as many winners as desired may be drawn. Unlike traditional [[raffle]]s set up by [[GameMasters]], the block can be set to allow multiple ticket purchases, and the command to buy a ticket is{{boldmono| GET TICKET}}. Like traditional raffles, the ticket purchaser must be logged in to win (see example below).

;Analyze
<pre{{log2}}>
To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block.
PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed.
TURN the auction block to select which line of credit to store your raffle proceeds in.
WRITE ticket;prize <description> to set the description on the tickets.
WRITE ticket;price # to set the cost of each ticket.
Wait until tickets have been collected in the barrel.
Up to 99 tickets can be purchased.
SPIN the barrel to draw a name.
SPIN the barrel more times to draw more names.
If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle.
The list of winners can be reviewed by LOOKing at the tickets.
CLEAN the barrel after SPINning to reset the raffle.
Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually.
</pre>

;Example
;Example
<pre{{log2}}>
<pre{{log2}}>
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==See Also==
==See Also==
* [https://www.indiegogo.com/projects/simucon-2015#/ Simucon 2015 IndieGoGo Page]
* [https://www.indiegogo.com/projects/simucon-2015#/ Simucon 2015 IndieGoGo Page]
</td><td>

{{iteminfo
[[Category: Scripted Items]]
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= BID
|verb2= DROP
|verb3= GET
|verb4= POUND
|verb5= PUT
|verb6= PUSH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 20:41, 28 November 2022

Auction blocks were originally released as part of the Simucon 2015 Indiegogo promotion. Locked versions allow players to auction off personal items in game with an auction format. Unlocked versions allow for a raffle to be set up.

Tier 1

Analyze

This section has not been added yet; please add to it now!

Usage

Verb Style First Third
BID (Amount) Block

Owner

Setting the starting bid at 1! N/A
(Amount) Block

Bidder

You make a bid of 1 silvers!!! XXX makes a bid of 1 silvers!!!
DROP Note in Block You stuff the note in a slot in the block and it disappears from sight!
You quickly grab a s'ayanad crystal off of the top of the auction block.
XXX stuffs a Mist Harbor promissory note in a slot in the block and it disappears from sight!
XXX quickly grabs a s'ayanad crystal off the top of the auction block.
GET You carefully fold and pack up the auction block before picking it up. XXX carefully folds and packs up a square auction block.
(Item) on Block

Owner

You quickly collect a s'ayanad crystal from a square auction block. XXX quickly collects a s'ayanad crystal from a square auction block.
(Item) on Block

Bidder, prior to win

Nuh uh! No touchy! N/A
Note in Block You quickly collect a Mist Harbor promissory note from inside a square auction block. XXX quickly collects a Mist Harbor promissory note from inside a square auction block.
PUSH Setting the auction block to allow runner-ups during auctions. N/A
Setting the auction block to not use runner-ups during auctions.
PUT You carefully set the auction block down onto the ground and fold open its top. N/A
(Item) on Block You carefully place a s'ayanad crystal on top of a square auction block. XXX carefully places a s'ayanad crystal on top of a square auction block.
POUND Twice

Start

You pick up a wooden gavel and pound on the auction block, opening the bidding at 1 silvers! XXX picks up a wooden gavel and pounds on the auction block, opening the bidding at 1 silvers!
Twice

End

You pound a wooden gavel on the block with a loud *BANG* signalling the end of bidding!
XXX is the winner! She has approximately 5 minutes to drop a note covering their win into the auction block.
XXX pounds a wooden gavel on the block with a loud *BANG* signalling the end of bidding!
You are the winner! You have approximately 5 minutes to pay the winning bid amount.

To pay, return here with a large enough note to cover 1 silvers in your hand and DROP the note in the block.

Tier 2

The raffle function of unlocked blocks are intended to be short-term raffles (meaning an hour or two, NOT MULTI-DAY). The block should not be left in a room alone, and the owner should not be absent for an extended period of time, as the janitor will claim it. There is a limit of 99 tickets available, and as many winners as desired may be drawn. Unlike traditional raffles set up by GameMasters, the block can be set to allow multiple ticket purchases, and the command to buy a ticket is GET TICKET. Like traditional raffles, the ticket purchaser must be logged in to win (see example below).

Analyze

You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
The auction block can be used as a tool and prop for setting up your own auctions and raffles.
The auction block is UNLOCKED.

Alteration Guidelines:
The auction block can be altered freely as long as it still reflects being some sort of flat container with an interior and flat upper surface for displaying items for examination.

A gavel is used for messaging which can also be altered, but it must remain a "gavel" and cannot have a long or show.
The two raffle table props, the tickets, and barrel, can also be altered.  However, they, too, must keep the noun "tickets" and "barrel" and cannot have shows or longs.

Usage:
To run an auction: PUT the prize(s) (if desired) on the auction block for your customers to INSPECT and ANALYZE.
PUSH the auction block to toggle between runner-up and non-runner up modes.
BID <amount> block to set the starting bid amount.
POUND the block to begin bidding!
Bidders should BID <amount> block to up their bids.
POUND the block to end bidding.
The winning bidder will get five minutes to return with a note large enough to cover their bid, after which DROPping it in the block will give them the prize(s) you have placed on top (if any).

To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block.
PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed.
TURN the auction block to select which line of credit to store your raffle proceeds in.
WRITE ticket;prize <description> to set the description on the tickets.
WRITE ticket;price # to set the cost of each ticket.
Wait until tickets have been collected in the barrel.
Up to 99 tickets can be purchased.
SPIN the barrel to draw a name.
SPIN the barrel more times to draw more names.
If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle.
The list of winners can be reviewed by LOOKing at the tickets.
CLEAN the barrel after SPINning to reset the raffle.
Please note that for raffles, the winner will not automatically receive any prizes on the table.  You must deliver them manually.

The profit will be placed inside the block as a note you can extract later.
Example
>put bloc
You carefully set the auction block down onto the ground and fold open its top.
>pull bloc
You reach into the auction block and pull out a small pile of tickets and a wooden ticket barrel, placing them on top.
>write ticket;prize a small statue
You carefully write down the prize as: "a small statue".
>write ticket;price 1
You carefully mark the price of the tickets as 1 silvers.
>buy tick
There is nobody here to buy anything from.

>get tick
You write your name on a ticket and then drop it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>l in barr
You see 8 tickets in the barrel.
You remember that 1 of the tickets was purchased by you.
You do not recall spinning for any tickets in the barrel yet.
>
{Person 1} just left.
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in a few times, but each name drawn out doesn't seem to match anybody present!
Perhaps another try?
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in a few times, but each name drawn out doesn't seem to match anybody present!
Perhaps another try?
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in and draw out the name... {Person 2}!
Crumpling up the ticket, you toss it onto the auction block.
If you are done spinning, CLEAN the barrel to reset it for the next raffle!

>clean barr
You dump out any remaining tickets in the barrel and place it back on the auction block.

>get note
You quickly collect a Wehnimer's promissory note from inside a square auction block with a smooth polished surface.

>get bloc
You should probably PULL the auction block to clear off its raffle paraphernalia before closing shop.

>pull bloc
You pluck the barrel and tickets from on top of the auction block and tuck them back inside.

>get bloc
You carefully fold and pack up the auction block before picking it up.

See Also

Auction block Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Tiered Yes
Number of Tiers 2
Item Verbs
BID DROP GET POUND
PUT PUSH