Beatie Baby: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{stub}}
A '''Beatie Baby''' is a metronome (aka, '''metrognome''') that gives a ten minute, up to three times a day boost (rhythmic focus) when [[Purification Song (1004)|purifying]] gems. The rhythmic focus buff is not stackable.


They were sold in the [[Bloodriven Village]] shop, [[BVShop:Metrognomies|Metrognomies]].
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}><nowiki>
<pre{{log2}}>
You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.
You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.
You analyze the dwarf clockwork and sense that the creator has provided the following information:
You analyze the dwarf clockwork and sense that the creator has provided the following information:


.............~* Beatie Baby *~................
{{blue|.............~* Beatie Baby *~................}}


You PUSH when you need a little assistance
You PUSH when you need a little assistance
Line 16: Line 19:
always hold carefully while in use!
always hold carefully while in use!


........~*~........
{{blue|........~*~........}}


PUSH gives a daily assist in keeping those pesky lyrics in time with
PUSH gives a {{blue|thrice}} daily assist in keeping those pesky lyrics in time
a 10 minute boost to your success chances
with a 10 minute boost to your success chances
when using PURIFY 1004, per day.
when using PURIFY 1004.

* Rhythmic Focus does not stack
{{blue|* Rhythmic Focus does not stack *}}

Certificates to unlock up to 3x per day use can be found at DR


Any merchant may alter with the following rules:
Any merchant may alter with the following rules:
Line 30: Line 36:


You get no sense of whether or not the clockwork may be further lightened.
You get no sense of whether or not the clockwork may be further lightened.
</nowiki></pre>
</pre>
==Show==

==Examine==
<pre{{log2}}>
<pre{{log2}}>
The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame. It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.
The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame. It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.
</pre>
</pre>
==Usage==
{| {{verbtable|90}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%" | First
! scope="col" style="width: 45%" | Third
|-
! scope="row" role="rowheader"|PUSH
|You press the key into the clockwork carefully, hearing a faint click. An ephemeral tune whispers faintly from deep within the clockwork momentarily, giving you a better sense of rhythm.
|Person pushes the key in the back of the clockwork carefully, producing a faint click.
|-
! scope="row" role="rowheader"|TURN
|You wind the key at the back of the clockwork carefully, hearing a faint click-click-click as it turns.
|Sample of dancing: The clockwork turns around and leans forward exposing its mechanical bottom before bouncing jerkily to its own tinny beat.
|}

==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Duskruin/saved_posts_February_2023#New_Beatie_Baby_Designs_and_Unlock_certificates|Saved post, February 2023]]

</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= Purification Song (1004)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb3= HUG
|verb= PUSH
|verb2= TURN<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 01:47, 20 February 2023

A Beatie Baby is a metronome (aka, metrognome) that gives a ten minute, up to three times a day boost (rhythmic focus) when purifying gems. The rhythmic focus buff is not stackable.

They were sold in the Bloodriven Village shop, Metrognomies.

Analyze

You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.
You analyze the dwarf clockwork and sense that the creator has provided the following information:

       .............~* Beatie Baby *~................

          You PUSH when you need a little assistance
               with keeping proper timed beats.
          You TURN to windup the clockworks key
         and it will perform til the winding depletes!

  * Due to it's extremely delicate mechanical workings, 
            always hold carefully while in use! 

                      ........~*~........

PUSH gives a thrice daily assist in keeping those pesky lyrics in time
       with a 10 minute boost to your success chances
                 when using PURIFY 1004.

            * Rhythmic Focus does not stack *

Certificates to unlock up to 3x per day use can be found at DR

        Any merchant may alter with the following rules:
1. It stays a very small metal form with a minimum of 2 arm-like appendages.
2. It must be a "clockwork" AND have "cymbals" in the description.
3. The show can not be altered.


You get no sense of whether or not the clockwork may be further lightened.

Show

The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame.  It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.

Usage

Verb First Third
PUSH You press the key into the clockwork carefully, hearing a faint click. An ephemeral tune whispers faintly from deep within the clockwork momentarily, giving you a better sense of rhythm. Person pushes the key in the back of the clockwork carefully, producing a faint click.
TURN You wind the key at the back of the clockwork carefully, hearing a faint click-click-click as it turns. Sample of dancing: The clockwork turns around and leans forward exposing its mechanical bottom before bouncing jerkily to its own tinny beat.

See Also

Beatie Baby Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Venue Bloodriven Village
Original Release Year 2021
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Spell Purification Song (1004)
Item Verbs
PUSH TURN HUG