Bloodtooth Band: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
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{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Analyze==
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
You analyze the red-veined bands and sense that the creator has provided the following information:
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information:
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description.
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description.


The bands are tier 1 of 4. This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray). If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.
The bands are tier 1 of 4. This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray). If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.


You can tell that the bands is as light as it can get.
You can tell that the bands is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
</pre>
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|FIDGET<br>(requires band AND bracer)
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer)
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This tier adds an SMR attack to root a foe in place via {{boldmono|POINT}}. Cost: 15 HP. Cooldown: 4 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|POKE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|POINT
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This tier adds the ability to create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}. Cost: 25 HP. Cooldown: 5 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|PROD
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This tier adds an ability to create a damage padding effect for 2 minutes via {{boldmono|FOLD}}. Cost: 25% Max HP. Cooldown: 60 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLENCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|FOLD
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|}
==See Also==
==See Also==
* [[Bloodtooth Bracer]]
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Alters must match automatic look description. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=FIDGET
|verb3=FOLD
|verb4=POINT
|verb5=POKE
|verb6=PROD
|verb7=PUSH
|verb8=RAISE
|verb9=REMOVE
|verb10=RUB
|verb11=TAP
|verb12=TOUCH
|verb13=WAVE
|verb14=WEAR
}}
</td></tr></table>
{{stub}}

Latest revision as of 08:49, 30 April 2023

This section has not been added yet; please add to it now!

Tier 1

Analyze

You analyze the red-veined bands and sense that the creator has provided the following information:
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits.  The base description can be altered, but should always remain plural and match the unchangeable look description. 

The bands are tier 1 of 4.  This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray).  If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.

You can tell that the bands is as light as it can get.

Usage

Verb First Third
FIDGET
(requires band AND bracer)
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE
(requires band AND bracer)
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

This tier adds an SMR attack to root a foe in place via POINT. Cost: 15 HP. Cooldown: 4 minutes.

Usage

Verb First Third
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POINT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

This tier adds the ability to create a pool that causes enemies to trip and fall via PUSH. Cost: 25 HP. Cooldown: 5 minutes.

Usage

Verb First Third
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

This tier adds an ability to create a damage padding effect for 2 minutes via FOLD. Cost: 25% Max HP. Cooldown: 60 minutes.

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FOLD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Bloodtooth Band Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Venue Duskruin Arena
Original Release Year 2021
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Restrictions Alters must match automatic look description.
Item Verbs
CLENCH FIDGET FOLD POINT
POKE PROD PUSH RAISE
REMOVE RUB TAP TOUCH
WAVE WEAR


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