Gemcutter: Difference between revisions

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m (MOD-GSMOTTE moved page Gem cutter to Gemcutter: Analyze lists this item as a lowercase gemcutter. I am moving the page so that its article title reflects the description in the analyze.)
(Combined Gem cutter and Gem cutter pattern pages onto one page per GM Xeraphina. Added item script templates. Cleaned up text. Added verbs and messaging. This page could use more information added by players.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
A '''gem cutter''' is a device that will cut a [[gems|gem]] into a new design following a player-chosen [[gem cutter pattern|pattern]]. Specifically, the prefix of the gem will be changed to a <pattern>-<descriptor> <gem> (where <descriptor> can be "-shaped," "-etched," etc.). These items are sold from [[merchant]] shops or [[festival]]s, sometimes with unique patterns. Players can [[PUT (verb)|PUT]] a gem and pattern in the device, [[LOOK]] inside to see the current settings, and [[TURN]] the device to cut the gem.
'''Gemcutters''' are devices that will cut a [[gems|gem]] into a new design using a separate player-chosen '''gemcutter pattern'''. Specifically, the prefix of the gem will be changed to a <pattern>-<descriptor> <gem> (where <descriptor> can be "-shaped," "-etched," etc.). These items are sold from [[merchant]] shops or [[festival]]s, sometimes with unique patterns and can be [[gemcutter#additional_information|used with other systems such as]] [[cobbling]] or [[chrism]]s. Pattern alterations are restricted and rare.


Players {{boldmono|[[PUT (verb)|PUT]]}} a gem and pattern in the device, {{boldmono|[[LOOK]]}} inside to see the current settings, and {{boldmono|[[TURN]]}} the device to cut the gem.
{{#section:Gem cutter pattern|lb}}

==Analyze==
[[Lapidary box]]es were released at [[Ebon Gate 2017]] that do essentially the same thing, and are not restricted for getting customized.
{{TOC limit|2}}

==Gemcutter Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze your <gemcutter> sense that the item is largely free from merchant alteration restrictions.
You analyze your <gemcutter> sense that the item is largely free from merchant alteration restrictions.
Line 13: Line 18:
Only certain patterns made specifically for gemcutters can be used with this item.
Only certain patterns made specifically for gemcutters can be used with this item.


Try as you might, you cannot get a good sense of whether or not the <gemcutter>'s pockets could get any deeper, but you can tell that the <gemcutter> is as light as it can get
Try as you might, you cannot get a good sense of whether or not the <gemcutter>'s pockets could get any deeper, but you can tell that the <gemcutter> is as light as it can get.
</pre>
</pre>


==Gemcutter Pattern Analyze==
==Verbs==
<pre{{log2}}>You analyze your <description> pattern and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
<pre{{log2}}>
>look in <gemcutter>
The <gemcutter> is holding no gem, and there is a <pattern> set in the slot in its back.


The creator has also provided the following information:
>put <gem> in my <gemcutter>
This item is used exclusively for gemcutters.
You carefully place the <gem> into your <gemcutter>.


It may be altered under limited circumstances.
>turn <gemcutter>
It must be in the format of "a <shape>,<color> <metal>,pattern" like "a lion-shaped yellow steel pattern".
You wind up your <gemcutter> several times and let it go. The <gemcutter> winds up and begins chiseling away at the gem. Working furiously, steam shoots out of its head, creating a thick cloud. After a moment, the cloud clears and the <gemcutter> brushes away the dust to reveal a perfectly cut jewel.

You get no sense of whether or not the pattern may be further lightened.</pre>

==Gemcutter Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|LICK
|Motivated by some strange force, you lick your <gemcutter>. You find that it tastes like fried hair with a subtle coppery undertone.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK IN (no gem)
| The <gemcutter> is holding no gem, and there is a <pattern> set in the slot in its back.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK IN (cut gem)
| The <gemcutter> is clutching a <cut gem> in its tiny grasp, and there is a <pattern> set in the slot in its back.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|PULL
|You tug hard on your <gemcutter>, nearly pulling its head off! It sounds like several springs within the <gemcutter> have snapped. Oops.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH
|You push on the <gemcutter's> head until it will go no further. As you release it, the <gemcutter's> head spins slowly around in circles, grinning eerily each time it passes its back. Gradually, its movement ceases, with its head facing forward once again.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|PUT <GEM> IN
|You carefully place the <gem> into your <gemcutter>.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|SMELL
|You wave your <gemcutter> under your nose and inhale deeply. The <gemcutter> smells faintly of oil, metal, and strangely, baked turnips.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
|You give your <gemcutter> a little tap on the head, causing its little noggin to bob up and down in a comical fashion.
| <!--Third Person View--> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN (with gem)
|You wind up your <gemcutter> several times and let it go. The <gemcutter> winds up and begins chiseling away at the gem. Working furiously, steam shoots out of its head, creating a thick cloud. After a moment, the cloud clears and the <gemcutter> brushes away the dust to reveal a perfectly cut jewel.
'''Note: 30 seconds of Roundtime to use!'''
'''Note: 30 seconds of Roundtime to use!'''
| <!--Third Person View--> {{addmetext}}
</pre>
|-
! scope="row" role="rowheader"|TURN (no gem)
|You may want to put a gem in the <gemcutter>.
| <!--Third Person View--> {{addmetext}}
|-
|}


==Additional Information==
==Uses==
Players can use cut gems in the following systems/items:
Players can use cut gems in the following systems/items:


*[[Holy Receptacle (325)|Chrisms]]
*[[Cobbling]]
*[[Cobbling]]
* Rogue [[Lock_Mastery#Customizing_Lockpicks_and_Keys|lockpick customization]]
*[[Holy Receptacle (325)]] (chrisms)
* [[Runestone]]s (cut a [[stone]] and pour an [[aish'vrak potion]] on it)
*Rogue [[Lock_Mastery#Customizing_Lockpicks_and_Keys|lockpick customization]]
* Warrior [[sheath making]]
*[[Runestone]]s (cut a [[stone]] and pour an [[aish'vrak potion]] on it)
* Rare alteration items
*Warrior [[sheath making]]
*Rare alteration items


==Stacking descriptions with uncut gems==
===Stacking Descriptions with Uncut Gems===


[[Lapidary box]]es usually modify the article (first 15) of the gem they cut, but with "uncut" gems they will modify the adjective (middle 15) instead. [[Gem cutter]]s always modify the article (first 15), but will remove "uncut" if it is present.
[[Lapidary box]]es usually modify the article (first 15) of the gem they cut, but with "uncut" gems they will modify the adjective (middle 15) instead. [[Gemcutter]]s always modify the article (first 15), but will remove "uncut" if it is present.


With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem. To do this:
With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem. To do this:
Line 49: Line 102:


For example, using a lapidary box set to "iridescent" on "an,uncut,diamond" yields "an,iridescent,diamond". Using a gem cutter with a star-shaped pattern on the resulting gem yields a "a star-shaped,iridescent,diamond"
For example, using a lapidary box set to "iridescent" on "an,uncut,diamond" yields "an,iridescent,diamond". Using a gem cutter with a star-shaped pattern on the resulting gem yields a "a star-shaped,iridescent,diamond"

===Altering Patterns===

Altering patterns is a very rare service, and the shape that is left on a gem must be 15 characters or less, including the article (a/an), any spaces, and the descriptor, including the hyphen:
:'''[a/an {shape}{-descriptor}]''' color material pattern
:The part in '''[brackets]''' must be 15 characters or less.

===Pattern Descriptors===
*-carved
*-chiseled
*-cut
*-engraved
*-etched
*-hewn
*-incised
*-inset
*-set
*-shaped
*-stamped

==See Also==
* [[Gemcutter/list of patterns|List of gemcutter patterns]]
* [[Lapidary box]]
</td><td>
{{iteminfo
|type=Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Dhu Gillywack|2004 Dhu Gillywack<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= See analyze.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= LICK<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=LOOK
|verb3=PULL
|verb4=PUSH
|verb5=PUT
|verb6=SMELL
|verb7=TAP
|verb8=TURN
}}
</td></tr></table>


[[Category: Gems| ]]
[[Category: Gems| ]]
[[Category: Scripted Items]]
[[Category: Customizing Items]]

Revision as of 14:08, 4 September 2022

Gemcutters are devices that will cut a gem into a new design using a separate player-chosen gemcutter pattern. Specifically, the prefix of the gem will be changed to a <pattern>-<descriptor> <gem> (where <descriptor> can be "-shaped," "-etched," etc.). These items are sold from merchant shops or festivals, sometimes with unique patterns and can be used with other systems such as cobbling or chrisms. Pattern alterations are restricted and rare.

Players PUT a gem and pattern in the device, LOOK inside to see the current settings, and TURN the device to cut the gem.

Lapidary boxes were released at Ebon Gate 2017 that do essentially the same thing, and are not restricted for getting customized.

Gemcutter Analyze

You analyze your <gemcutter> sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This item may be altered under the following conditions: the gemcutter's form must be something humanoid with a back, a head, and an appendage that can hold something, like a hand, a claw, or paw.  It must be made of metal.

The gemcutter can have both a long and a show.

Only certain patterns made specifically for gemcutters can be used with this item.

Try as you might, you cannot get a good sense of whether or not the <gemcutter>'s pockets could get any deeper, but you can tell that the <gemcutter> is as light as it can get.

Gemcutter Pattern Analyze

You analyze your <description> pattern and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
This item is used exclusively for gemcutters.

It may be altered under limited circumstances.
It must be in the format of "a <shape>,<color> <metal>,pattern" like "a lion-shaped yellow steel pattern".

You get no sense of whether or not the pattern may be further lightened.

Gemcutter Usage

Verb First Third
LICK Motivated by some strange force, you lick your <gemcutter>. You find that it tastes like fried hair with a subtle coppery undertone. This section has not been added yet; please add to it now!
LOOK IN (no gem) The <gemcutter> is holding no gem, and there is a <pattern> set in the slot in its back. This section has not been added yet; please add to it now!
LOOK IN (cut gem) The <gemcutter> is clutching a <cut gem> in its tiny grasp, and there is a <pattern> set in the slot in its back. This section has not been added yet; please add to it now!
PULL You tug hard on your <gemcutter>, nearly pulling its head off! It sounds like several springs within the <gemcutter> have snapped. Oops. This section has not been added yet; please add to it now!
PUSH You push on the <gemcutter's> head until it will go no further. As you release it, the <gemcutter's> head spins slowly around in circles, grinning eerily each time it passes its back. Gradually, its movement ceases, with its head facing forward once again. This section has not been added yet; please add to it now!
PUT <GEM> IN You carefully place the <gem> into your <gemcutter>. This section has not been added yet; please add to it now!
SMELL You wave your <gemcutter> under your nose and inhale deeply. The <gemcutter> smells faintly of oil, metal, and strangely, baked turnips. This section has not been added yet; please add to it now!
TAP You give your <gemcutter> a little tap on the head, causing its little noggin to bob up and down in a comical fashion. This section has not been added yet; please add to it now!
TURN (with gem) You wind up your <gemcutter> several times and let it go. The <gemcutter> winds up and begins chiseling away at the gem. Working furiously, steam shoots out of its head, creating a thick cloud. After a moment, the cloud clears and the <gemcutter> brushes away the dust to reveal a perfectly cut jewel.

Note: 30 seconds of Roundtime to use!

This section has not been added yet; please add to it now!
TURN (no gem) You may want to put a gem in the <gemcutter>. This section has not been added yet; please add to it now!

Additional Information

Players can use cut gems in the following systems/items:

Stacking Descriptions with Uncut Gems

Lapidary boxes usually modify the article (first 15) of the gem they cut, but with "uncut" gems they will modify the adjective (middle 15) instead. Gemcutters always modify the article (first 15), but will remove "uncut" if it is present.

With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem. To do this:

  1. Use a lapidary box set to the correct pattern for the adjective (middle 15) first. This must be a lapidary box; it cannot be a gem cutter.
  2. Put the resulting gem in a lapidary box or gem cutter with the correct pattern for the article (first 15).

For example, using a lapidary box set to "iridescent" on "an,uncut,diamond" yields "an,iridescent,diamond". Using a gem cutter with a star-shaped pattern on the resulting gem yields a "a star-shaped,iridescent,diamond"

Altering Patterns

Altering patterns is a very rare service, and the shape that is left on a gem must be 15 characters or less, including the article (a/an), any spaces, and the descriptor, including the hyphen:

[a/an {shape}{-descriptor}] color material pattern
The part in [brackets] must be 15 characters or less.

Pattern Descriptors

  • -carved
  • -chiseled
  • -cut
  • -engraved
  • -etched
  • -hewn
  • -incised
  • -inset
  • -set
  • -shaped
  • -stamped

See Also

Gemcutter Information
Type Fluff
Crafting
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep No
Original Release Venue Dhu Gillywack
Restrictions See analyze.
Item Verbs
LICK LOOK PULL PUSH
PUT SMELL TAP TURN