Heal II (806): Difference between revisions
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VANKRASN39 (talk | contribs) m (healing spells) |
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| mnemonic = HEAL2 |
| mnemonic = HEAL2 |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Healing |
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| subtype = Healing |
| subtype = Healing |
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| skill = None |
| skill = None |
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=== Related Articles === |
=== Related Articles === |
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* [[TRANSFER (verb)]] |
* [[TRANSFER (verb)]] |
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[[Category: Former Empath Base Spells]] |
Revision as of 18:22, 8 September 2016
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The Heal II spell is a healing spell with greater healing ability than Heal I. The spell replenishes fifty (50) to seventy (70) health to the caster at the cost of six (6) mana when CAST.
Like all spells in the 800 circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.
The spell cannot be incanted to produce the healing benefit. Targetting Heal II at inanimate objects will restore the caster's blood loss as well.
Common items containing Heal II
- Yabathilium Fruit
- Krolvin Bloody Ale
- Green Mushroom Potion
- Sassafras Tea
- a tincture of yabathilium