Kroderine Soul Primer

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Kroderine Soul (also referred to as "KS") is a feat available to warriors, rogues, and monks and may be learned at any level. A character that chooses to learn this feat loses the ability to benefit from most defensive and utility spells, but gains damage reduction and abilities to help them deal with magical attacks.

Benefits of Kroderine Soul

  • Increased Physical Redux
  • Redux will also apply to damage from magical sources
    • Magical Damage Reduction will be slightly lower than Physical Damage Reduction
  • Duration of hostile spell effects is capped at 20 sec.
  • Access to the Absorb Magic feat, which allows a character to absorb spells cast at them to gain a 2 minute enhancive boost to STR (+10), Max Health (+20), and Max Stamina (+20)
  • Access to the Dispel Magic feat, which allows a character to instantly remove most negative magical effects on them

Drawbacks

Those who learn KS may not have knowledge of spells, whether learned via Spell Research or self-knowledge items, if they do learn one or more spells the benefits of Kroderine Soul will be lost.

Kroderine Soul characters also cannot receive the benefits of most beneficial magic, whether cast on them by others or from activating magical items. The spells will simply fizzle if someone attempts to cast them on a KS character. Monks above level 30 are the exception to this, as they may learn the Mental Acuity feat which allows them to case Minor Mental spells of level 20 or below for stamina while retaining KS.

It should be noted that KS characters may still benefit from the following, as they are not considered "beneficial magic" for the purposes of Kroderine Soul:

Is Kroderine Soul Worth It?

While Kroderine Soul can be learned by and warrior, rogue, or monk, whether or not it's right for any particular character is going to depend on their playing style. Those that rarely or never hunt with defensive spells on them will experience few, if any, drawbacks. However, those that rely heavily on spell-ups for hunting may have a significant adjustment period and will be the most likely to regret learning Kroderine Soul. Anyone thinking about learning this feat would be well advised to make sure they still have their annual fixskills available to them unless they want to be stuck with it until May 20 rolls around again.

Aside from the broad advice above, each of the three professions that can learn Kroderine Soul also have their own considerations, as do some races.

Warriors

Warriors are the least reliant on magic of the three professions and can easily learn Kroderine Soul straight out of character creation. For new characters, this may even be desirable since they won't develop habits that rely on having a spell-up they'll need to unlearn if they pick up KS later in their carrier. KS remains viable through-out a warrior's carrier, though those that achieve ten million or more experience post-cap may find more benefit learning spells if they're looking to min/max.

Of particular interest to warriors, the Absorb Spell feat gained upon learning KS can make hunting areas with magical creatures much easier. If activated when one sees the spell prep messaging for a creature, they will be immune to the next spell targeted at them and gain a significant boost to their STR stat (which translates to a boost in AS)).

Rogues

Coming soon


Monks

Coming Soon


Smaller Races

Burghal gnomes, Forest gnomes, and Halflings should note that they will lose access to Strength (509). Since many squares of these races rely heavily on this spell to help with encumbrance issues, they should carefully consider how much losing its benefits will impact them. The CMAN Surge of Strength can be used to mitigate this loss, but some may not find this an acceptable substitute due to its cooldown period.

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