A character's mana points are determined by his or her mana statistic(s) and Harness Power skill training. Mana points are the basic unit of cost for magic-based abilities, and therefore characters with a higher mana point capacity are capable of larger quantities of, and/or more advanced, magic.
Any character whose current mana points are below capacity will receive new mana points upon each 'pulse', which occurs roughly every 2 minutes. A variety of factors, most notably location, affect the quantity of mana received, but it is calculated based upon a percentage of the character's capacity. (Depending on the circumstances, normally between 10%-25%, though amounts slightly outside that range are possible.)
For more information, see Mana point regeneration.
Mana Point Calculation
- The Cleric, Paladin, and Ranger use Wisdom as their mana stat.
- A Wizard uses Aura as his or her mana stat.
- The Rogue, Sorcerer, and Warrior use both Wisdom and Aura as their mana stats.
- An Empath uses Wisdom and Influence as his or her mana stats.
- A Bard uses Aura and Influence as his or her mana stats.
- A Monk uses Logic and Wisdom as her or her mana stats.
A character's maximum mana points are equal to the following:
where the Harness Power Bonus is equal to 3 × Ranks for ranks less than or equal to the character's level, and 1 × Ranks for ranks beyond the character's level. If the character has only one mana stat, use it for both StatBonus1 and StatBonus2.
Versa is a level 10 Elf Empath, with Level 0 stats of 100 in Influence and a 98 in Wisdom; this amounts to bonuses of +35 in Influence and +24 in Wisdom. Versa has 15 ranks of Harness Power. Versa's maximum mana points are:
- trunc[(35+24) ÷ 4] + 3 × (10 ranks) + 1 × (5 ranks) = 14 + 30 + 5 = 49 MP