Mass Blur (911): Difference between revisions

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'''Mass Blur''' causes all characters in the caster's [[group]] to appear blurred to attackers, thus providing the defense equivalent of 20 ranks of [[Dodging]] skill. This stacks with other defensive effects.
'''Mass Blur''' is a utility spell that increases defense by causing one's form to blur. The nature of this spell is such that if a wizard targets oneself with the spell and is leading a group, then all the members of the wizard's group get the benefits of the spell.


The effect remains on everyone even if the group breaks up, until the duration is reached.
This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. The other two such spells are [[Mass Elemental Defense (419)]] and [[Mass Colors (611)]].
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== Factors Affecting Mass Blur ==
== Mass Spells ==


This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells.
*Training in [[Wizard Base]] spells increases the duration of this spell.


The other two such spells are [[Mass Elemental Defense (419)]] and [[Mass Colors (611)]].
*For each rank of [[Wizard Base]] spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.

*If cast from a [[scroll]] the duration is half the 1200 second base time plus 30 seconds for each rank of [[Arcane Symbols]].

*If cast from a [[magic item]] the duration is calculated as found [[Magic Item Use#Calculating Duration|here]].


== Spell Usage ==
== Spell Usage ==


* [[CAST]] or [[INCANT]] while leading a group to protect each member of the group.
* [[CAST]] or [[INCANT]] to protect each member of the caster's group.
* [[Self-cast]] only.
* [[Self-cast]] only.
* [[Stackable]].
* [[Stackable]] up to 250 minutes.

This spell provides the defense equivalent of 20 ranks of the [[Dodging]] skill, and its benefits last the full duration of the spell regardless of whether the group stays intact after casting.
This spell provides the defense equivalent of 20 ranks of the [[Dodging]] skill, and its benefits last the full duration of the spell regardless of whether the group stays intact after casting.

''Because this spell potentially affects other characters, [[F2P]] subscribers cannot cast it (even when ungrouped) without purchasing a [[SimuCoin|Spell Casting Pass]].''


== Messaging ==
== Messaging ==

Revision as of 14:19, 22 July 2015

Mass Blur (911)
Mnemonic [MASSBLUR]
Base Duration 1200 sec
Added Duration 60 sec per Wizard Base rank
Span Stackable
Defensive Magic  
Subtype Skill Enhancement 
Enhancement +20 Dodging 
Availability Group 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Mass Blur causes all characters in the caster's group to appear blurred to attackers, thus providing the defense equivalent of 20 ranks of Dodging skill. This stacks with other defensive effects.

The effect remains on everyone even if the group breaks up, until the duration is reached.

Mass Spells

This is one of three spells, collectively and colloquially known as "massies", which provide a defensive bonus, affect all members of the caster's group, and remain persistent after the group is disbanded. As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells.

The other two such spells are Mass Elemental Defense (419) and Mass Colors (611).

Spell Usage

This spell provides the defense equivalent of 20 ranks of the Dodging skill, and its benefits last the full duration of the spell regardless of whether the group stays intact after casting.

Because this spell potentially affects other characters, F2P subscribers cannot cast it (even when ungrouped) without purchasing a Spell Casting Pass.

Messaging

Initial cast

Your form blurs.

Wearing off

You become solid again.

Alchemy Recipe

A dark murky potion
  1. Add water
  2. Add centaur hide from centaurs
  3. Add powdered violet sapphire
  4. Boil
  5. Add s'ayanad crystal
  6. Simmer
  7. Add dark glimmering crystal
  8. Infuse
  9. Chant Mass Blur (911)

See Also

External Links