Miniature clock tower: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Miniature clock towers''' were offered as a participation gift in [[Gnomefest]] in October 2014, a small festival presented by the mentors of [[Silverwood Manor]] to show off the culture of [[Gnome|gnomes]]. It also served as a [[Haste|haste]] imbed that may or may not be merchant rechargeable.
A '''miniature clock tower''' a participation gift at [[Gnomefest]] in October 2014, a small festival presented by the mentors of [[Silverwood Manor]] as an exhibition of the [[culture]] of [[Gnome|gnomes]]. It also served as a [[Haste|haste]] imbed that may or may not be merchant rechargeable. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Analyze==
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
<pre{{log2}}>
|item= Clock Tower<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
The creator has also provided the following information:
|analyze= The creator has also provided the following information:
This item must remain some kind of time piece, and cannot support a LONG or SHOW description. There can be a READ on the item, but will force a small brass plate to appear at the bottom of the tower. "Watch" or "timepiece" are not acceptable nouns for this item.
This item must remain some kind of time piece, and cannot support a LONG or SHOW description. There can be a READ on the item, but will force a small brass plate to appear at the bottom of the tower. "Watch" or "timepiece" are not acceptable nouns for this item.


Timer Syntax: TURN TOWER TO <number between 0-60, divisible by 5>
Timer Syntax: TURN TOWER TO <number between 0-60, divisible by 5><!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
==Look==
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
<pre{{log2}}>
}}
The creator has also provided the following information:
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
This item must remain some kind of time piece, and cannot support a LONG or SHOW description. There can be a READ on the item, but will force a small brass plate to appear at the bottom of the tower. "Watch" or "timepiece" are not acceptable nouns for this item.
|- {{verbtableheader}}

! scope="col" style="width:5em;"|Verb
Timer Syntax: TURN TOWER TO <number between 0-60, divisible by 5>
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->

! scope="col"|First
'''READ''':
! scope="col"|Third
In the Common language, it reads:
~ Silverwood Manor 5114 ~
</pre>

==Verb Traps==
{| {{prettytable}}
!VERB !!FIRST !!THIRD
|-
|-
! scope="rowgroup" role="rowheader"|LISTEN
| '''TURN'''<br>To a number divisible by 5|| With great care, you slide the second hand clockwise on the face of the tower until it lines up perfectly with the ''one''.|| XXX fiddles with her clock tower, moving the tiny, obsidian second hand around the clock face.
! scope="rowgroup" role="rowheader"|When time is set
|<!-- First Person View --> Holding the clock tower against to your ear, you listen intently. Tick, tock... tick, tock. The soothing, rhythmic sound nearly lures you into a daydream. You suddenly realize you're drifting off and lower the clock tower.
|<!-- Third Person View --> XXX holds the clock tower against her ear and listens, appearing to fall asleep. She is suddenly startled awake, and lowers the tower.
|-
|-
! scope="rowgroup" role="rowheader" rowspan="2"|SHAKE
| '''LISTEN'''<br>With time set|| Holding the clock tower against to your ear, you listen intently. Tick, tock... tick, tock. The soothing, rhythmic sound nearly lures you into a daydream. You suddenly realize you're drifting off and lower the clock tower.|| XXX holds the clock tower against her ear and listens, appearing to fall asleep. She is suddenly startled awake, and lowers the tower.
! scope="rowgroup" role="rowheader"|Twice, if set to a time
|<!-- First Person View --> Your clock tower is currently counting down from a previously set time. If you want to clear it, shake the tower again within fifteen seconds.
You vigorously shake the clock tower back and forth causing the second hand to wiggle wildly until it finally stops, pointing directly at the twelve.
|<!-- Third Person View --> XXX vigorously shakes her clock tower back and forth causing the second hand to wiggle wildly.
|-
|-
! scope="rowgroup" role="rowheader"|No time set
| '''SHAKE'''<br>Twice, if set to a time|| Your clock tower is currently counting down from a previously set time. If you want to clear it, shake the tower again within fifteen seconds.<br>You vigorously shake the clock tower back and forth causing the second hand to wiggle wildly until it finally stops, pointing directly at the twelve.|| XXX vigorously shakes her clock tower back and forth causing the second hand to wiggle wildly.
|You vigorously shake the clock tower, and the second hand wiggles back and forth.
| XXX vigorously shakes her clock tower.
|-
|-
! scope="rowgroup" role="rowheader" rowspan="2"|TURN
| '''SHAKE'''<br>No time set|| You vigorously shake the clock tower, and the second hand wiggles back and forth.|| XXX vigorously shakes her clock tower.
! scope="rowgroup" role="rowheader"|To a number divisible by 5
|<!-- First Person View --> With great care, you slide the second hand clockwise on the face of the tower until it lines up perfectly with the ''one''.
|<!-- Third Person View --> XXX fiddles with her clock tower, moving the tiny, obsidian second hand around the clock face.
|-
! scope="rowgroup" role="rowheader"|Timer running out
| A soft *CLICK* and a buzzing sound comes from your clock tower, informing you that ''10'' minutes have passed!
| A soft *CLICK* and a buzzing sound comes from XXX's clock tower.
|}
|}
</td><td>

{{iteminfo
'''After the timer runs out'''
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
<pre{{log2}}>
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
'''FIRST''': A soft *CLICK* and a buzzing sound comes from your clock tower, informing you that ''10'' minutes have passed!
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
'''THIRD''': A soft *CLICK* and a buzzing sound comes from XXX's clock tower.
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
</pre>
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->

|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
[[Category: Scripted Items]]
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Gnomefest <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2014 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Watch and timepiece are unacceptable nouns<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= LISTEN
|verb2= SHAKE
|verb3= TURN<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
[[Category:Festival Souvenirs]]
[[Category:Festival Souvenirs]]

Latest revision as of 19:18, 18 November 2022

A miniature clock tower a participation gift at Gnomefest in October 2014, a small festival presented by the mentors of Silverwood Manor as an exhibition of the culture of gnomes. It also served as a haste imbed that may or may not be merchant rechargeable.

Clock Tower

Analyze

The creator has also provided the following information:
This item must remain some kind of time piece, and cannot support a LONG or SHOW description.  There can be a READ on the item, but will force a small brass plate to appear at the bottom of the tower.  "Watch" or "timepiece" are not acceptable nouns for this item.

Timer Syntax: TURN TOWER TO <number between 0-60, divisible by 5>

Usage

Verb Style First Third
LISTEN When time is set Holding the clock tower against to your ear, you listen intently. Tick, tock... tick, tock. The soothing, rhythmic sound nearly lures you into a daydream. You suddenly realize you're drifting off and lower the clock tower. XXX holds the clock tower against her ear and listens, appearing to fall asleep. She is suddenly startled awake, and lowers the tower.
SHAKE Twice, if set to a time Your clock tower is currently counting down from a previously set time. If you want to clear it, shake the tower again within fifteen seconds.

You vigorously shake the clock tower back and forth causing the second hand to wiggle wildly until it finally stops, pointing directly at the twelve.

XXX vigorously shakes her clock tower back and forth causing the second hand to wiggle wildly.
No time set You vigorously shake the clock tower, and the second hand wiggles back and forth. XXX vigorously shakes her clock tower.
TURN To a number divisible by 5 With great care, you slide the second hand clockwise on the face of the tower until it lines up perfectly with the one. XXX fiddles with her clock tower, moving the tiny, obsidian second hand around the clock face.
Timer running out A soft *CLICK* and a buzzing sound comes from your clock tower, informing you that 10 minutes have passed! A soft *CLICK* and a buzzing sound comes from XXX's clock tower.
Miniature clock tower Information
Type Fluff
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Venue Gnomefest
Original Release Year 2014
Restrictions Watch and timepiece are unacceptable nouns
Item Verbs
LISTEN SHAKE TURN