- As a Maneuver
When CAST, the Ranger calls down a pale beam of light to encase their target in a lucent beam, binding the target’s movements for up to 60 seconds based on success. Ranger spell ranks are the primary success factor for this version of the spell.
- As a Bolt
Upon a successful hit, the bolt has a (30 + (Spiritual Lore, Summoning ranks / 2) +/- (level differential)^2)) % chance to flare with an SMRv2 roll (same factors as the standard CAST version) to immobilize the target for up to 6 seconds. If the target is disoriented by Sun Burst, the flare chance is increased by 50%.
On a successful flare, another instance of immobilization will automatically be applied 6 seconds later for a flat 4-second duration. Training in Spiritual Lore, Blessings will apply bonus immobilization cycles.
- PREP 611 | EVOKE the bolt version of the spell.
- INCANT 611 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 611 to always evoke this spell using INCANT 611
For the bolt version of Moonbeam, training in Spiritual Lore, Blessings will cause the 4-second immobilization effect from a successful Sun Burst disorient interaction to recur every 6 seconds at a rate of 1 bonus cycle per 30 ranks.
Bolt Spell Table
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