Difference between revisions of "Natural Colors (601)"

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(Updated to reflect December 2020 Ranger update)
(clarify casting on others and adding that evoke does not require level 11)
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The target also receives a hiding bonus in natural [[terrain]]s (not hard/flat or in town). This bonus is increased by training in the [[Ranger Base]] spell circle.  Casting the [[Sneaking (617)]] spell in conjunction with this spell provides a higher hiding bonus than when using Natural Colors alone.  Other stealth activities, such as [[STALK (verb)|STALK]]ing, remaining unseen while hidden, and unhiding unseen are also easier while this spell is in effect.
 
The target also receives a hiding bonus in natural [[terrain]]s (not hard/flat or in town). This bonus is increased by training in the [[Ranger Base]] spell circle.  Casting the [[Sneaking (617)]] spell in conjunction with this spell provides a higher hiding bonus than when using Natural Colors alone.  Other stealth activities, such as [[STALK (verb)|STALK]]ing, remaining unseen while hidden, and unhiding unseen are also easier while this spell is in effect.
  
This spell can be cast on others as well and, at 11 [[Ranger_Base|Ranger]] spell ranks, may also be {{boldmono|[[EVOKE]]ed}} to affect the Ranger's group.
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This spell can be cast on others for a flat +10 bonus.
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At 11 [[Ranger_Base|Ranger]] spell ranks, it may also be {{boldmono|[[EVOKE]]ed}} to affect the Ranger's group. Evoke will work prior to level 11 if you have the required 11 Ranger spell ranks.
  
 
== Lore Benefits ==
 
== Lore Benefits ==

Revision as of 09:51, 24 January 2021

Natural Colors (601)
Mnemonic [NTRCOLOR]
Base Duration 1200 sec
Added Duration + 60 sec per rank
Span stackable
Defensive Magic  
Subtype DS(all) 
Defensive Strength +10 + special (all) 
Enhancement Stalking and Hiding 
Availability All via CAST
Group via EVOKE 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Natural Colors attunes the caster with their surroundings, making them more difficult to see and, thus, more difficult to attack. The caster will receive a +10 bonus to their melee, ranged, and bolt defensive strength (DS). This bonus increases with training in Spiritual Lore, Blessings.

The target also receives a hiding bonus in natural terrains (not hard/flat or in town). This bonus is increased by training in the Ranger Base spell circle. Casting the Sneaking (617) spell in conjunction with this spell provides a higher hiding bonus than when using Natural Colors alone. Other stealth activities, such as STALKing, remaining unseen while hidden, and unhiding unseen are also easier while this spell is in effect.

This spell can be cast on others for a flat +10 bonus.

At 11 Ranger spell ranks, it may also be EVOKEed to affect the Ranger's group. Evoke will work prior to level 11 if you have the required 11 Ranger spell ranks.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Additional DS

Training in Blessings Lore provides an additional DS bonus of 1 per seed 5 of summation of ranks.

Spiritual Lore, Blessings ranks 0 5 11 18 26 35 45 56 68 81 95 110 126 143
Total DS bonus 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Stealth Activities

Blessings Lore provides a roll bonus to stealth activities of +1 per seed 1 summation of ranks.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36
Bonus to stealth rolls 1 2 3 4 5 6 7 8
Spiritual Lore, Blessings ranks 45 55 66 78 91 105 120 136
Bonus to stealth rolls 9 10 11 12 13 14 15 16

Messaging

Start
You seem to blend into the surroundings better.
End
You return to normal color.

Resources