Powersink (1203): Difference between revisions

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(Created page with '{{Not-yet-implemented|spell}} {{Spell | mnemonic = POWERSINK | base_dur = 120 seconds | add_dur = None | span = None | type = Attack | subtype = Warding | ds = None | td …')
 
(Spell box info, links)
Line 4: Line 4:
| base_dur = 120 seconds
| base_dur = 120 seconds
| add_dur = None
| add_dur = None
| span = None
| span = [[Instantaneous]]
| type = Attack
| type = Attack
| subtype = Warding
| subtype = [[Warding]]
| ds = None
| ds = None
| td = None
| td = None
| enhancement = Armor
| enhancement = [[Armor]]
| interval = None
| interval = None
| dtype = None
| dtype = None
| status = None
| status = None
| ctype = None
| ctype = None
| availability = Self cast
| availability = [[Self cast]]
| target = Base single,<br>more with MMC
| target = Base single,<br>more with [[Mental Mana Control|MMC]]
| navigation = {{minor mental navigation}}
| navigation = {{minor mental navigation}}
}}
}}

Revision as of 14:02, 15 July 2012

This spell is not yet implemented and may currently be under development. Information presented in this article is subject to change.

Powersink (1203)
Mnemonic [POWERSINK]
Base Duration 120 seconds
Added Duration None
Span Instantaneous
Attack Magic  
Subtype Warding 
Target(s) Base single,
more with MMC
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Powersink increases the time needed for the target to prepare a spell. This spell is difficult to defend against.

The caster can affect additional targets by training in Mental Mana Control. An extra target is gained every seed 6 of (MMC skill bonus/10). For example, with 35 ranks of MMC (130 skill bonus), the caster can affect a total of three targets (130/10 = 13, seed 6 gives a bonus of 2).

External Links