Silent Strike: Difference between revisions

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m (Minor style changes.)
(Updated to reflect PSM3 update - migrated to feat.)
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|roundtime = ATTACK
|roundtime = ATTACK
|stamina = 20
|stamina = 20
|offensivegear = Right hand
|offensivegear = Both hands
|requirements = Training in Ambush and Stalking and Hiding is recommended.
|requirements = Training in Ambush and Stalking and Hiding is recommended.
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Rehiding Enabled<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Rogue]]s
|availableto = [[Rogue]]s (at level 25)
|availablein = Combat Maneuvers
|prereqs = [[Shadow Mastery]] (at rank 2)
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = -|pu1 = -
|rank1 = Free
|sq2 = 4
|rank2 = Free
|sq3 = 6
|rank3 = Free
|sq4 = 8
|rank4 = Free
|sq5 = 10
|rank5 = Free
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
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Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).


:{{boldmono|cman silentstrike [attack modifier] <target> [aimed location if aiming]}}
:{{boldmono|feat silentstrike [attack modifier] <target> [aimed location if aiming]}}


===Additional Mechanical Information===
===Additional Mechanical Information===
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again.
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again.


A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.
Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the feat is successful.


If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the maneuver's normal [[stamina]] cost.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the feat's normal [[stamina]] cost.


If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.
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==Resources==
==Resources==
* [[Combat Maneuvers]]
* [[/saved posts|Saved posts]]
* [[Player System Manager/Saved posts | Player System Manager saved posts]]
* [[Player System Manager - Phase 3]]
}}
}}
[[Category:Feats]]

Revision as of 19:41, 17 July 2021

Silent Strike
Mnemonic [silentstrike]
Type Attack
Roundtime ATTACK
Stamina Cost 20
Offensive Gear Both hands
Requirements Training in Ambush and Stalking and Hiding is recommended.
Attributes
Hostile
Initiator Stance Penalty
Rehiding Enabled
Shield Defensive Bonus
Target Stance Bonus
Available To Rogues (at level 25)
Rank Cost/acquired at
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Attempt to strike a target from hiding without revealing one's location.

Mechanics

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after CMAN SILENTSTRIKE to use that attack type instead.

Additional Information

Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.

Syntax

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).

feat silentstrike [attack modifier] <target> [aimed location if aiming]

Additional Mechanical Information

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again.

Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the feat is successful.

If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the feat's normal stamina cost.

If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.

While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.

Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.

Messaging

First-person
You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hit for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.
Third-person
A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hits for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.

Resources