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  • ===White light - [[Stunned|Stun]] === Stun rounds vary from 2 to 10.
    11 KB (1,902 words) - 16:47, 24 August 2018
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> You lose yourself in the multifarious eyes, your mind going utterly blank. You are stunned!
    5 KB (722 words) - 17:03, 16 September 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Your mind goes completely blank.
    7 KB (1,006 words) - 22:01, 9 November 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.
    5 KB (733 words) - 10:09, 19 May 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...elatively poor, they are easy prey to spells such as [[Blind (311)]] and [[Mind Jolt (706)]].
    5 KB (715 words) - 22:27, 29 October 2023
  • | scope="row" role="rowheader" | [[Stun Relief (108)]] || {{#section:Stun Relief (108)|description}} | scope="row" role="rowheader" | [[Mind Jolt (706)]] || {{#section:Mind Jolt (706)|description}}
    25 KB (2,619 words) - 23:26, 13 March 2023
  • ...ono|SPECIAL}} that that can prevent the opponent from acting such as Slow, Stun, or Unconscious can help avoid some of the danger.<br/> ...ono|SPECIAL}} that that can prevent the opponent from acting such as Slow, Stun, or Unconscious can potentially waste charges of Haste.
    27 KB (4,158 words) - 20:39, 31 July 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...] and one cast of [[Mana Disruption (702)]], possibly with an additional [[Mind Jolt (706)]]. They cannot tend themselves and carry no treasure, so they wi
    5 KB (787 words) - 08:44, 30 March 2021
  • *S - Stun w/number of rounds *x - Unknown stun round
    10 KB (1,743 words) - 22:03, 20 October 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare! You futilely
    5 KB (769 words) - 18:47, 26 April 2021
  • '''-- Pain''': 5-10 second stun ...undaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
    20 KB (3,158 words) - 22:11, 14 July 2023
  • | WD4 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    5 KB (844 words) - 17:44, 29 October 2023
  • | [[Slippery Mind]] [slipperymind] | style="text-align:left;"|Blank your mind to avoid warding spells.
    16 KB (2,071 words) - 12:56, 1 January 2024
  • | [[Slippery Mind]] [slipperymind] | style="text-align:left;"|Blank your mind to avoid warding spells.
    16 KB (2,071 words) - 15:19, 28 June 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...orced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's
    5 KB (823 words) - 17:22, 23 April 2024
  • 108 Stun Relief 706 Mind Jolt
    7 KB (975 words) - 13:25, 2 July 2023
  • ...ements still apply. The sorcerer being taught must have knowledge of the [[Mind Jolt]] spell although it is not necessary to be able to cast it. The action ...ut to say something to you, but he hesitates, obviously having changed his mind.</pre>
    14 KB (2,276 words) - 13:49, 2 July 2023
  • '''Stun Relief (108):''' '''Mind Jolt (706):'''
    8 KB (1,203 words) - 11:12, 16 January 2024
  • :Prerequisites: Stun Maneuvers (at CML rank 2 or guild rank 20) ===Skill Name: [[Shield Mind]]===
    26 KB (3,856 words) - 22:25, 12 April 2022
  • | WD3 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    9 KB (1,354 words) - 08:23, 16 August 2020
  • ...r treasure. The intent with the LTE reward was to ensure that even if your mind is full of field experience and you cannot gain any more, you are still rec <!--- Mind Blast --->
    71 members (0 subcategories, 0 files) - 10:21, 2 June 2023
  • *S - Stun w/number of rounds *x - Unknown stun round
    10 KB (1,694 words) - 22:23, 20 October 2023
  • | WD5 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    6 KB (951 words) - 09:04, 30 April 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...larly raided Luinne Bheinn. Strangely enough, some Reivers didn't seem to mind the occasional bout too much--especially if the raider was an engaging fema
    6 KB (978 words) - 12:03, 5 April 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...whirling into pits of hypnotic shadow. Her influence threads through your mind, silken and sinuous.
    6 KB (973 words) - 21:41, 4 December 2023
  • ! [[Mind Jolt (706)]] ! [[Stun Relief (108)]]
    11 KB (1,495 words) - 15:35, 10 October 2022
  • ...t hallucinogens and are a key component of many draughts to aid the sickly mind.
    6 KB (1,058 words) - 17:36, 21 May 2024
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.<br/>
    7 KB (1,067 words) - 08:29, 16 August 2020
  • ...r every 2 ranks, up to a maximum of 95% at 50 ranks. The caster must be [[stun]]ned or otherwise incapacitated and taking damage from an attack for this e * [[Mind Jolt (706)]]
    10 KB (1,511 words) - 11:04, 16 May 2023
  • ..., some might have a higher HP, some are magic resistant of some sort, some stun you, some have a poison or disease effect, some are undead, some have more |[[#Canny|Canny]] || || || ||SMRv2 stun spell || || || || ||
    32 KB (4,524 words) - 03:37, 17 May 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...Nightmare|Nightmare]], and [[Evil Eye (717)]] --- they are not immune to [[Mind Jolt (706)]].
    8 KB (1,222 words) - 11:12, 24 June 2022
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Visions swirl through the darkness, searing themselves into your mind. Your eyes open. Loose earth and small stones press in on you from all an
    7 KB (1,109 words) - 16:17, 22 May 2022
  • ...ch a guide, but more so my functionalist ideal about how the spell works. Mind you I get the spell to work quite well for myself, while most others do not |[[Stun Relief (108)]]
    15 KB (2,727 words) - 21:38, 23 April 2015
  • |Health loss, may stun or fall ...routinely fall to their knees and begin to weep before the vision in their mind.
    14 KB (2,214 words) - 12:40, 15 January 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...warlock''''s figure is tall and thin, with stark proportions that call to mind sharp, unforgiving angles. His features are stoic, however the eyes held i
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...WARCRY [cry] [target]}}. Creatures or players can be targeted, but bear in mind your [[Warrior Guild#Oath|guild oath]] before using them on player characte ...Cry will knock hidden creatures out of hiding. Many creatures that do not stun are vulnerable to Carn's Cry, making it occasionally useful to set up a [[C
    9 KB (1,413 words) - 10:51, 14 June 2023
  • ...Spin Attack is an option, but I feel that True Strike outweighs it, never mind the other available maneuvers and weapon techniques. Vault Kick is the sort * '''Ki Focus''': With enough lore investment (for Mind Over Body), Physical Fitness, and potentially Stamina Regeneration from Asc
    40 KB (5,312 words) - 18:56, 7 August 2023
  • -- '''Pain''': 5-10 second stun<br> ...undaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
    18 KB (2,972 words) - 19:34, 3 January 2022
  • * [[Stun Maneuvers]] *[[Shield Mind]]
    10 KB (1,269 words) - 16:00, 25 May 2023
  • ...se, because it will not damage the potential animate's body, and will also stun the target. Next, cast [[Corrupt Essence (703)]] at it. The TD pushdown is ...previously a good animate is still a good animate. Readers should keep in mind, however, that the number of possible usable animates has increased conside
    14 KB (2,108 words) - 13:30, 16 June 2022
  • *** a vibrant yellow glass sphere: stun - damages and stuns the creature ...for each low and high. One shield for low and one armor for high. Keep in mind, they have a level requirement of 100, so only suggest something if you are
    8 KB (1,362 words) - 11:51, 29 May 2021
  • Many undead are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or l ...eath or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form
    8 KB (969 words) - 17:05, 22 December 2023
  • ...posts and talks with other active polearmers of all sorts. Please keep in mind that there are many different opinions about some of these points. I will d ...and what fighting style you prefer. Three of the most important to keep in mind for any polearmer though are [[STR]], [[DEX]], and [[AGI]].
    19 KB (3,407 words) - 16:18, 17 March 2015
  • ...t added to transfer the stun to a new target if the original dies with the mind jolt in effect, subject to a warding roll ([http://forums.play.net/forums/G
    22 KB (2,713 words) - 08:52, 4 July 2023
  • ...e where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to '''REMOVE''' t '''FORCED prone with a stun'''<br/>
    11 KB (1,763 words) - 09:35, 15 January 2022
  • ...t's only fitting that the nearest table to the entry is named with them in mind. <i>Note:</i> A reference to grey orcs and [[Stun Cloud (1704)|stun clouds]].
    15 KB (2,685 words) - 03:47, 8 May 2020
  • ...rance and some maneuver checks. Constitution does not affect a character's stun and Health Point recovery rate. ...d personal charm or magnetism. Magic or abilities that affect the target's mind or emotions are typically more powerful for casters with a high Influence a
    12 KB (1,683 words) - 15:41, 8 November 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.<br/>
    10 KB (1,527 words) - 20:46, 16 August 2020
  • =====Inner Mind===== ======[[Slippery Mind]]======
    79 KB (11,266 words) - 19:27, 20 March 2022
  • |[[essence of mind]] |a flask of sparkling mind essence
    85 KB (10,592 words) - 17:31, 25 February 2024
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