Spin Attack: Difference between revisions

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(New page: {{combat maneuver | available=Warriors, Rogues, Bards, Monks | mnemonic=SATTACK | cost=8-20; see details | prereqs=None | requirements=None | sq1 = 2 | sq2 = 4 | sq3 = 6 | ...)
 
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| available=[[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s
| available=[[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s
| mnemonic=SATTACK
| mnemonic=SATTACK
| roundtime = [[ATTACK (verb)|ATTACK]]-2
| cost=8-20; see details
| cost=15, can POP muscles; see details
| prereqs=None
| prereqs=None
| requirements=None
| requirements=None
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| pu1 = -}}
| pu1 = -}}


The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack.
The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack.


This maneuver is also available through the [[Warrior Guild]] as a warrior trick.
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].


==[[Stamina]] cost==
==[[Stamina]] cost==
Base 8: Additional stamina costs are determined by the Base Weapon Speed of your attack. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. The minimum stamina cost is 8 and the maximum is 20. Weapon weight is no longer a factor in the stamina cost of this maneuver.


The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
==External Sources==
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

==Resources==
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net



Revision as of 12:41, 15 October 2020

Spin Attack
Available To Warriors, Rogues, Bards, Monks
Mnemonic [SATTACK]
Cost 15, can POP muscles; see details
Roundtime ATTACK-2
Requirements None
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

The user of the Spin Attack combat maneuver will see an increase to their Attack Strength (AS) and Dodge Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack.

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources