Spin Attack: Difference between revisions

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The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack.
The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack.


This maneuver is also available through the [[Warrior Guild]] as a warrior trick.
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].


==[[Stamina]] cost==
==[[Stamina]] cost==

Base 8: Additional stamina costs are determined by the Base Weapon Speed of your attack. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. The minimum stamina cost is 8 and the maximum is 20. Weapon weight is no longer a factor in the stamina cost of this maneuver.
The minimum stamina cost is 8 and the maximum is 20. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.


==Resources==
==Resources==

Revision as of 16:24, 27 May 2015

Spin Attack
Available To Warriors, Rogues, Bards, Monks
Mnemonic [SATTACK]
Cost 8-20; see details
Roundtime {{{roundtime}}}
Requirements None
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

The user of the Spin Attack combat maneuver will see an increase to their Attack Strength (AS) and Dodge Skill of +3 per rank for the duration of one attack.

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 20. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources