Target defense: Difference between revisions

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(spells that decrease TD (please add others...I think there are more))
(→‎Spells that decrease Target Defense: Song of Depression (1015))
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== Spells that decrease Target Defense ==
== Spells that decrease Target Defense ==
*[[Elemental Saturation (413)]] -25 to all TD
*[[Elemental Saturation (413)]] -25 to all TD
*[[Curse (715)|Hex Curse (715)]] -24 or -25 to all TD (no warding check)
*[[Curse (715)|Hex Curse (715)]] -24 or -25 to all TD (no warding check)
*[[Song of Depression (1015)]] -20 TD to all; additional TD pushdown with [[Mental Lore, Telepathy]] ranks. Maximum with lore bonus -40 TD.
[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 10:02, 6 June 2012

Often abbreviated as "TD" it is a value used to determine the outcome of warding magic. Many different types of magic can invoke this type of defense, therefore each circle of magic will have its own TD value, depending upon the particular training of the target.

A character's base TD to all spells is 3 points per level, plus the relevant statistic bonus -- Wisdom for spiritual spells, Aura for elemental spells, and the average of the two for sorcerer spells.

Spells that add to a particular type of TD always add 50% to the other type and 75% to hybrid types. Example, if a spell adds +15 Spirit TD, then it'll add +7 Elemental TD and +11 Sorcerer TD (and Empath TD, once Empaths convert to hybrid mental/spirit). (Stated by GM Oscuro)

Spells that increase Target Defense

Spells that decrease Target Defense