Template:Ranger Base buff spells: Difference between revisions

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The following buff spells are self-cast limited and can be stacked, unless otherwise noted.
The following buff spells are self-cast limited and can be stacked, unless otherwise noted.


*[[Natural Colors (601)]]/[[Mass Colors (611)]]: +10 DS with a bonus to [[Stalking and Hiding]]. 601 is self-cast limited, while 611 is the mass spell version.
*[[Natural Colors (601)]]: +10 DS with a bonus to [[Stalking and Hiding]]. Can be cast and stacked on others or [[EVOKE (verb)|evoked]] for all members of a group.
*[[Resist Elements (602)]]: +15 DS (against fire, ice, bolt). Can be cast and stacked on others.
*[[Resist Elements (602)]]: +15 DS (against fire, ice, bolt). Can be cast and stacked on others.
*[[Foraging (603)]]: Provides a bonus to [[FORAGE (verb)|foraging]] skill (duration is short, stacking not usually necessary).
*[[Nature's Bounty (604)]]: Provides a bonus to [[SKIN (verb)|skinning]] and [[FORAGE (verb)|foraging]] skills.
*[[Barkskin (605)]]: Covers the ranger in a thick layer of bark with a chance to block attacks. The spell has a short duration, is non-stackable and has a cooldown period if it successfully blocks an attack.
*[[Skinning (604)]]: Provides a bonus to [[SKIN (verb)|skinning]] skill (duration is short, stacking not usually necessary).
*[[Whispering Willow (605)]]: Allows a character to [[WHISPER (verb)|whisper]] to others in different rooms. Can be cast and stacked on others.
*[[Phoen's Strength (606)]]: +10 AS, +10 to [[Strength|strength]] bonus (reduced encumbrance, round time).
*[[Phoen's Strength (606)]]: +10 AS, +10 to [[Strength|strength]] bonus (reduced encumbrance, round time).
*[[Camouflage (608)]]: +30 AS, automatic hiding. AS boost only remains in effect while hidden.
*[[Camouflage (608)]]: +30 AS, automatic hiding. AS boost only remains in effect while hidden.
*[[Breeze (612)]]: Flares to inflict roundtime on a target for physical attacks or reduce roundtime for ranged attacks.
*[[Self Control (613)]]: +20 DS, +20 TD, enhancement to [[DISARM (verb)|disarming]] traps, aim and provides additional resistance to [[Sheer fear]].
*[[Self Control (613)]]: +20 DS, +20 TD, enhancement to [[DISARM (verb)|disarming]] traps, aim and provides additional resistance to [[Sheer fear]].
*[[Sneaking (617)]]: Enhanced stalking and hiding skills, enables ranger sneaking [[Movement|movement]] style.
*[[Sneaking (617)]]: Enhanced stalking and hiding skills, enables ranger sneaking [[Movement|movement]] style.
*[[Mobility (618)]]: +20 Dodge ranks. Can be cast and stacked individually on other characters.
*[[Mobility (618)]]: +20 Dodge ranks. Can be cast and stacked individually on other characters.
*[[Nature's Touch (625)]]: Allows the ranger to use all ranger base spells indoors.
*[[Resist Nature (620)]]: +20% resistance to chosen element. Applies to all members of a group.
*[[Nature's Touch (625)]]: Allows the ranger to use all ranger base spells indoors. Provides +1 TD (up to +12 with more Ranger Base ranks). Provides flares of [[Wild Entropy (603)]].
*[[Wall of Thorns (640)]]: +20 DS and a chance to block incoming attacks.
*[[Wall of Thorns (640)]]: +20 DS and a chance to block incoming attacks.
*[[Assume Aspect (650)]]: Various buffs to statistics, skills and spells depending on the chosen aspect. Refreshable.
*[[Assume Aspect (650)]]: Various buffs to statistics, skills and spells depending on the chosen aspect. Refreshable.
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'''If these spells are known to you:'''
'''If these spells are known to you:'''


*It is typically useful to stack 601, 602, 606, 613, 617, 618, 625 and 640 on yourself while resting and prior to going out for a hunt.
*It is typically useful to stack 601, 602, 604, 606, 612, 613, 617, 618, 620, 625 and 640 on yourself while resting and prior to going out for a hunt.
*605 is typically cast while hunting.
*603 and 604 are typically cast just before foraging or skinning, respectively. Stacking these spell is less common, but might be done before going out to forage or skin.
*608 is typically cast while hunting after spotting a creature one wishes to ambush.
*605 can be cast and stacked while resting, but it is mostly used for fun so some rangers choose not to run this spell normally.
*If there are others around, including your [[Animal Companion (630)|animal companion]], you may wish to evoke 601 instead of casting it.
*608 is typically cast while hunting after spotting a creature one wishes to attack.
*If there are others around, including your [[Animal Companion (630)|animal companion]], you may wish to cast 611 instead of 601.
*Note that some of these spells cannot be cast indoors without 625 active, but 625 itself can be cast indoors. It is therefore advisable to cast this spell first if you know it and are casting indoors.
*Note that some of these spells cannot be cast indoors without 625 active, but 625 itself can be cast indoors. It is therefore advisable to cast this spell first if you know it and are casting indoors.
*650 has a large variety of possible buffs, see the main spell page for details.
*650 has a large variety of possible buffs, see the main spell page for details.

Latest revision as of 12:49, 8 July 2023

The following buff spells are self-cast limited and can be stacked, unless otherwise noted.

If these spells are known to you:

  • It is typically useful to stack 601, 602, 604, 606, 612, 613, 617, 618, 620, 625 and 640 on yourself while resting and prior to going out for a hunt.
  • 605 is typically cast while hunting.
  • 608 is typically cast while hunting after spotting a creature one wishes to ambush.
  • If there are others around, including your animal companion, you may wish to evoke 601 instead of casting it.
  • Note that some of these spells cannot be cast indoors without 625 active, but 625 itself can be cast indoors. It is therefore advisable to cast this spell first if you know it and are casting indoors.
  • 650 has a large variety of possible buffs, see the main spell page for details.