Tremors (909): Difference between revisions
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* [[INCANT]] or [[CAST]] to invoke the spell. |
* [[INCANT]] or [[CAST]] to invoke the spell. |
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{{:jagged brown crystal}} |
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== External Links == |
== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909 Wizard Base Spell Circle: Tremors], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909 Wizard Base Spell Circle: Tremors], on Play.net |
Revision as of 15:15, 26 June 2014
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Tremors causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing.
Although this spells functions similarly to the Sorcerer spell Quake (709), it is less disruptive in that it does not affect adjacent rooms.
Factors Affecting Tremors
- Level?
Spell Usage
A jagged brown crystal |
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External Links
- Wizard Base Spell Circle: Tremors, on Play.net