Wand bow: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Wand bows''' are [[ranged weapons]] that can be temporarily loaded with standard wizard [[wand]]s to imbue its ammunition with flares.
'''Wand bows''' are [[ranged weapons]] that can be temporarily loaded with standard wizard [[wand]]s to imbue its ammunition with flares. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
They can be [[enchant]]ed normally. There are no known [[sighted]] wand bows upon release, but sighting can be added via WPS merchant services.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Analyze ==
|itemsummary= Locked bows are restricted to one of fire/cold/lightning/acid<!-- Brief explanation of what this tier does, if any. -->

|analyze= The creator has also provided the following information:
Example: ''a recurve ruic composite bow with a blue suede grip''

<pre{{log2}}>
The creator has also provided the following information:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:


Metal or Blue wands - Cold flares
Metal or Blue wands - Cold flares


You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Locked bows are restricted to one of fire/cold/lightning/acid. Fully unlocked wand bows can take wands of every type.
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
== Usage ==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
While a wand bow is loaded, any ammunition will have a 100% chance of flaring, provided that it is ''not'' currently [[blessing|blessed]] or [[Elemental Blade (411)|elementally bladed]]. There is a 50% chance that the ammunition will be permanently consumed.
! scope="col" style="width:5em;"|Verb

! scope="col" style="width:5em;"|Study
<pre{{log2}}>
! scope="col"|First
>LOAD BOW WITH WAND
! scope="col"|Third
Finding the small opening along the grip of your ruic composite bow, you insert the tip of the metal wand and slide it into place. As the wand vanishes into the bow, it pulses with a muted blue light.
|-

! scope="rowgroup" role="rowheader"|FIRE

! scope="rowgroup" role="rowheader"|
You nock an arrow in your ruic composite bow.
|<!-- First Person View --> <nowiki>You nock an arrow in your ruic composite bow.
As you fire your ruic composite bow, a rime of sparkling frost leaps from the weapon to the arrow, which pulses with a faint blue light.
You fire an arrow at a war griffin!
AS: +384 vs DS: +254 with AvD: +24 + d100 roll: +12 = +166
... and hit for 26 points of damage!
Strike pierces upper arm!

** As your arrow hits a war griffin, it gives off a cold blast! **
... 25 points of damage!
Brrrr! That was a good hit to the left leg! Knocked the war griffin silly.
The arrow sticks in a war griffin's right arm!
Roundtime: 3 sec.


You nock an arrow in your ruic composite bow.
As you fire your ruic composite bow, a rime of sparkling frost leaps from the weapon to the arrow, which pulses with a faint blue light.
As you fire your ruic composite bow, a rime of sparkling frost leaps from the weapon to the arrow, which pulses with a faint blue light.
You fire an arrow at a war griffin!
You fire an arrow at a war griffin!
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With a surge of magical power, a blast of ice covers the arrow, hardening so fast that it shatters into a multitude of pieces.
With a surge of magical power, a blast of ice covers the arrow, hardening so fast that it shatters into a multitude of pieces.
Roundtime: 3 sec.
Roundtime: 3 sec.</nowiki>
|<!-- Third Person View --> {{addmetext}}
</pre>
|-
! scope="rowgroup" role="rowheader"|LOAD
! scope="rowgroup" role="rowheader"|Bow with wand
|<!-- First Person View --> Finding the small opening along the grip of your ruic composite bow, you insert the tip of the metal wand and slide it into place. As the wand vanishes into the bow, it pulses with a muted blue light
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Fully unlocked wand bows can take wands of every type.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
==Additional Information==
Example: ''a recurve ruic composite bow with a blue suede grip''


While a wand bow is loaded, any ammunition will have a 100% chance of flaring, provided that it is ''not'' currently [[blessing|blessed]] or [[Elemental Blade (411)|elementally bladed]]. There is a 50% chance that the ammunition will be permanently consumed.
[[Category:Functional Scripts]]

[[Category:Scripted Items]]
They can be [[enchant]]ed normally. There are no known [[sighted]] wand bows upon release, but sighting can be added via WPS merchant services.
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Bow<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= FIRE
|verb2= LOAD<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 01:07, 17 November 2022

Wand bows are ranged weapons that can be temporarily loaded with standard wizard wands to imbue its ammunition with flares.

Tier 1

Locked bows are restricted to one of fire/cold/lightning/acid

Analyze

The creator has also provided the following information:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

  Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD.  There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

Usage

Verb Study First Third
FIRE You nock an arrow in your ruic composite bow. As you fire your ruic composite bow, a rime of sparkling frost leaps from the weapon to the arrow, which pulses with a faint blue light. You fire an arrow at a war griffin! AS: +384 vs DS: +230 with AvD: +24 + d100 roll: +13 = +191 ... and hit for 40 points of damage! Surgical strike removes the war griffin's left eye! ** As your arrow hits a war griffin, it gives off a cold blast! ** ... 35 points of damage! The war griffin's left arm trembles with the cold. With a surge of magical power, a blast of ice covers the arrow, hardening so fast that it shatters into a multitude of pieces. Roundtime: 3 sec. This section has not been added yet; please add to it now!
LOAD Bow with wand Finding the small opening along the grip of your ruic composite bow, you insert the tip of the metal wand and slide it into place. As the wand vanishes into the bow, it pulses with a muted blue light This section has not been added yet; please add to it now!

Tier 2

Fully unlocked wand bows can take wands of every type.

Additional Information

Example: a recurve ruic composite bow with a blue suede grip

While a wand bow is loaded, any ammunition will have a 100% chance of flaring, provided that it is not currently blessed or elementally bladed. There is a 50% chance that the ammunition will be permanently consumed.

They can be enchanted normally. There are no known sighted wand bows upon release, but sighting can be added via WPS merchant services.

Wand bow Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Bow
Alterable
Light/Deep
Item Verbs
FIRE LOAD