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{{iteminfo
{{iteminfo
|type= Mechanical
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= Yes
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
The alterations cannot contradict any messaging this item can produce.<br>
The item must remain some form of stone.<br>
The item must be round. This does not need to be in the description, but it cannot contradict it.<br>
The item must have runes on it. This also does not need to be the description, but it cannot contradict it.<br>
}}
}}
{{itemverb
{{itemverb
|verb= LOOK
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= READ
|verb3= GRIP
|verb4= RUB
}}
}}
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Revision as of 09:34, 23 April 2023

"An inscribed heavy granite contraption ringed with basalt" was first released at the Grand Auction of 5123. The contraption allows the user to open a rift from one town to any other town (excluding Mist Harbor). The rift will remain open for 2 minutes and allows the user and their group to pass through. The contraption can be used 2 times every 2 weeks.

You analyze your heavy granite contraption and sense that the creator has provided the following information:
This device can open portals to distant locales that can be traversed in either direction.  Some areas may disrupt its ability to function; attempting to activate it in those areas will NOT consume a charge.

You can LOOK at the contraption to attempt to ascertain its current status, or READ it to ascertain its current destination.  GRIP will change destinations, and RUB will attempt to activate it.

This item can be altered by a willing merchant but with significant restrictions.  Noteworthy ones are:
  - The alterations cannot contradict any messaging this item can produce.
  - The item must remain some form of stone.
  - The item must be round.  This does not need to be in the description, but it cannot contradict it.
  - The item must have runes on it.  This also does not need to be the description, but it cannot contradict it.

You get no sense of whether or not the contraption may be further lightened.

Rubbing the contraption once will give you a sense of whether it can be activated. Rubbing the contraption a second time will create a rift if the contraption is able to be activated.

>rub cont
You trace the runes of your heavy granite contraption.
The runes glow with verdant green light as the heavy granite contraption begins thrumming with immense power.  You feel the hairs on your arm standing up in response.
You sense that further manipulation of the heavy granite contraption might unleash the energy contained within.

>rub cont
You trace the runes of your heavy granite contraption.
The verdant green light emanating from the runes suddenly grows to near-blinding intensity as it engulfs your heavy granite contraption.  Suddenly, a jagged arc of power leaps from the contraption at a point in the air nearby!
As the arc focuses on a single point, you hear a loud ripping noise.  Abruptly, a flickering verdant green rift forms.
The arc shoots off through the rift and into the unknown.

You may look at and peer through the rift created.

>look rift
The verdant green rift shifts erratically, as if unable or unwilling to maintain a consistent shape or form.  Through the chaotic eddies and swirls within it, you think you could make out something if you were to PEER into it more closely.
>
You feel more refreshed.
>peer rift
A myriad of images twist and flow before your eyes as you try to focus on what lies beyond an unstable verdant green rift.  After a moment, the imagery resolves into something more stable and you see...

Below are all of the towns you may travel to by using grip to change your destination.

Wehnimer's Landing

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a great oak tree standing over a stone well...
... weathered docks dotting opposite shores of a bay full of dark waters...
... a large domed temple surrounded by marble porticos and teak columns...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates an orb of polished cats-eye quartz set within the disc.
Roundtime: 4 sec.

River's Rest

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a cozy town nestled between a river and a forest...
... a crumbling ebon-walled fortress towering over its environs...
... a battered carrack careened upon a rocky shore...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a shard of iridescent nacre set within the disc.
Roundtime: 4 sec.

Icemule Trace

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a small town filled with quaint little snow-covered cottages...
... an sturdy mule statue sculpted from glacial ice...
... a stately abbey overlooking its environs...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a disc of polished platinum set within the disc.
Roundtime: 4 sec.

Solhaven

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a stall-ringed market prowled by a peg-legged cat...
... a broken tower of bone near a lake shrouded in fog...
... a wide plank bridge over flowing waters dotted by merchant stalls...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a marquise-cut emerald set within the disc.
Roundtime: 4 sec.

Zul Logoth

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a monument of white marble and obsidian admist a cavernous confluence...
... a triangular chamber bearing an altar crafted from grey, white, and black tiles...
... a cramped tavern enveloped in a smoky haze...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a rune-etched ruby set within the disc.
Roundtime: 4 sec.

Ta'Illistim

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a massive tree crowned with ghostly blue leaves centered in a verdant garden...
... an argent stone keep capped with several high domes decorated in silver and blue tile...
... an arched airship depot of glass set in copper framework...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a brilliant diamond set within the disc.
Roundtime: 4 sec.

Ta'Vaalor

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... an imposing ivory stone keep bearing pennants of red and gold...
...fields of assorted crops surrounding a farm nestled against a walled city...
...a small fortress standing above a small riverside village...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a crimson blazestar set within the disc.
Roundtime: 4 sec.

Cysaegir

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a wishing well clad in vines and mournblooms beneath a blanket of tanik trees...
... a statue of an elven woman bearing a tome and a mirror...
... oak beams and rope bridges connecting the treetops of a forested town...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a fragment of rainbow quartz set within the disc.
Roundtime: 4 sec.

Kharam Dzu

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a circular plaza filled with dwarves and giantmen...
... a sublime landscape of craggy black basalt and flowing rivers of lava...
... a ruined village overgrown with weeds and carpeted in ash...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a dragonfire opal set within the disc.
Roundtime: 4 sec.

Kraken's Fall

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a ship-scattered island dotted with rough-planked ports...
... cobblestone lanes along a steep cliffside with ocean waters crashing below...
... a towering bronze kraken statue emerging from a sandstone fountain...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a polished black pearl set within the disc.
Roundtime: 4 sec.

Verb Style First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WorldGate Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Legendary Yes
Restrictions The alterations cannot contradict any messaging this item can produce.

The item must remain some form of stone.
The item must be round. This does not need to be in the description, but it cannot contradict it.
The item must have runes on it. This also does not need to be the description, but it cannot contradict it.

Item Verbs
LOOK READ GRIP RUB