BVShop:Mar and Scar/full archive

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February 2024

a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wooden crate you see: a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a sickly green glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers

On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

Item Type Info Details Price
a thin silver needle < 1 lb
Piercing needle

50
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1

On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.

Item Type Info Details Price
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.

Item Type Info Details Price
a pile of ornate finery < 1 lb
pin-worn (functional)
10
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
a carefully penned notice




  The following terms and conditions will be held true
  to all customers, regardless of race or bribery.

  We will endeavor to provide each and every customer
  with a fine piece of artwork that they can be happy
  with forever.  In order to do this, we require you
  to help as well.  By abiding by the following list of
  guidelines, we can make your visit as pleasant,
  painless and as permanent as we can.

  ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.

Item Type Info Details Price
a shadowy climate wear certificate unlock certificate
ClimateWear
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
250
a shimmering climate wear certificate unlock certificate
ClimateWear
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
30,000
a bright climate wear certificate unlock certificate
ClimateWear
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
2,500
a hood-shaped climate wear certificate unlock certificate
ClimateWear
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.

Item Type Info Details Price
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500

In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.

Item Type Info Details Price
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

Item Type Info Details Price
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000

On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.

Item Type Info Details Price
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

August 2023

a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see a wrought iron cart and an overturned wooden crate.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wrought iron cart you see: a small iron crucible, a primitive metal chisel, and a small note.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250

On the red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

Item Type Info Details Price
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1
a thin silver needle < 1 lb
Piercing needle

50

On the wooden crate you see: a rat-shaped vial, a sharp toxin-covered misericord, a vibrant yellow glass sphere, a bright crimson glass sphere, a small note, a silvery white glass sphere, a sickly green glass sphere, a dull black glass sphere, a silky white rabbit's foot, and a dull grey rabbit's foot.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a brushed rolaren razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor, and a reinforced invar razor.

Item Type Info Details Price
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a heap of shoddy jewelry and a pile of ornate finery.

Item Type Info Details Price
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10
a pile of ornate finery < 1 lb
pin-worn (functional)
10

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a heavy iron cloak rack, a cracked wooden sign and a large canvas folio filled with certificates.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

On the iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining, and a midnight blue suede cloak with flared cuffs.

Item Type Info Details Price
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons and a darkly stained doeskin cloak with beaded accents.

Item Type Info Details Price
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

In the treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring crested with an emerald, and a bright silver bracelet accented with a diamond.

Item Type Info Details Price
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail, and some baggy faded leather pants.

Item Type Info Details Price
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000

In the canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate, a shimmering climate wear certificate, and a shadowy climate wear certificate.

Item Type Info Details Price
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a hood-shaped climate wear certificate unlock certificate
ClimateWear
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
1,000
a bright climate wear certificate unlock certificate
ClimateWear
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
2,500
a shimmering climate wear certificate unlock certificate
ClimateWear
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
30,000
a shadowy climate wear certificate unlock certificate
ClimateWear
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
250

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a tattoo display, a pricing sign, a carefully penned notice and a heavily inked human tattoo artist.
Obvious exits: out
a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a carefully penned notice

You have read the last page of the notice.  Read or look at it again to reread it.

February 2023

a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wooden crate you see: a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a sickly green glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers

On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

Item Type Info Details Price
a thin silver needle < 1 lb
Piercing needle

50
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1

On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.

Item Type Info Details Price
a pile of ornate finery < 1 lb
pin-worn (functional)
10
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.

Item Type Info Details Price
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
a carefully penned notice




  The following terms and conditions will be held true
  to all customers, regardless of race or bribery.

  We will endeavor to provide each and every customer
  with a fine piece of artwork that they can be happy
  with forever.  In order to do this, we require you
  to help as well.  By abiding by the following list of
  guidelines, we can make your visit as pleasant,
  painless and as permanent as we can.

  ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.

Item Type Info Details Price
a shadowy climate wear certificate unlock certificate
ClimateWear
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
250
a shimmering climate wear certificate unlock certificate
ClimateWear
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
30,000
a bright climate wear certificate unlock certificate
ClimateWear
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
2,500
a hood-shaped climate wear certificate unlock certificate
ClimateWear
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.

Item Type Info Details Price
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500

In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.

Item Type Info Details Price
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

Item Type Info Details Price
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000

On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.

Item Type Info Details Price
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

August 2022

a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wooden crate you see: a sickly green glass sphere, a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers

On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

Item Type Info Details Price
a thin silver needle < 1 lb
Piercing needle

50
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1

On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.

Item Type Info Details Price
a pile of ornate finery < 1 lb
pin-worn (functional)
10
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.

Item Type Info Details Price
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
a carefully penned notice




  The following terms and conditions will be held true
  to all customers, regardless of race or bribery.

  We will endeavor to provide each and every customer
  with a fine piece of artwork that they can be happy
  with forever.  In order to do this, we require you
  to help as well.  By abiding by the following list of
  guidelines, we can make your visit as pleasant,
  painless and as permanent as we can.

  ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack with some stuff on it.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.

Item Type Info Details Price
a shadowy climate wear certificate unlock certificate
ClimateWear

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

250
a shimmering climate wear certificate unlock certificate
ClimateWear

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

30,000
a bright climate wear certificate unlock certificate
ClimateWear

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate unlock certificate
ClimateWear

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000

On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.

Item Type Info Details Price
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.

Item Type Info Details Price
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

Item Type Info Details Price
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000

In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.

Item Type Info Details Price
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100

February 2022

2022Q1

a stucco-faced dark stone building, #13, Lich# 26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

a thin silver needle Weight: <1 pound 50
an opaque glass of aged whiskey Weight: <1 pound 1

In the wrought iron cart you see: a primitive metal chisel and a small iron crucible.

a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125
a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125

On the wrought iron cart you see: a small note.

a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.

>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a pile of ornate finery and a heap of shoddy jewelry.

a pile of ornate finery Weight: <1 pound 10
a heap of shoddy jewelry Weight: <1 pound 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the crimson glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor and a brushed rolaren razor.

a reinforced invar razor Weight: <1 pound Scarring Razor 125
an alum-swept invar razor Weight: <1 pound Scarring Razor 125
a pitted iron razor Weight: <1 pound Scarring Razor 25
a primitive iron razor Weight: <1 pound Scarring Razor 50
a curved invar razor Weight: <1 pound Scarring Razor 25
a brushed rolaren razor Weight: <1 pound Scarring Razor 5,000

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald and a dull gold amulet crested with diamond.

a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

2,500
a bright silver ring crested with an emerald Weight: <1 pound finger-worn
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

1,000
a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

100

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles and a leather gorget.

some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1,000
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2,500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2,500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2,500
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2,500
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1,000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1,000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1,000
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1,000
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2,500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2,500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2,500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2,500
a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

a darkly stained doeskin cloak with beaded accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Large (60-69)
belt-worn
functional
Pelt Bag - unlocked
10,000

On the heavy iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits and a deep mulberry leather cloak with gold threading.

a midnight blue suede cloak with flared cuffs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a supple black leather cloak with wine-hued silk lining Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a heavy rust-dyed suede cloak edged in talons Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a forest green leather cloak with ivory accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a fur-lined ivory suede cloak with cobalt stitching Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a dun-hued leather cloak fringed with fangs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a satin-lapeled indigo suede cloak with side slits Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a deep mulberry leather cloak with gold threading Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000

In the large canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate and a small harness-shaped certificate.

a shadowy climate wear certificate Weight: <1 pound Unlock - Climate Wear Hood
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.

250
a shimmering climate wear certificate Weight: <1 pound Unlock - Climate Wear from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30,000
a bright climate wear certificate Weight: <1 pound Unlock Climate Wear from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate Weight: <1 pound Unlock - Clime Wear from Tier (OTS) to 1.
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1,000
a bright sheath-shaped certificate Weight: <1 pound Unlock Adjustable Sheath from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1,000
a light sheath-shaped certificate Weight: <1 pound Unlock - Adjustable Sheath from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1,000
a bright gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5,000
a light gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2,500
a pale gory weapon certificate Weight: <1 pound Unlock - Gory Weapon from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1,000
a large pelt bag certificate Weight: <1 pound Unlock Pelt Bag from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4,000
a small pelt bag certificate Weight: <1 pound Unlock - Pelt Bag from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1,000
a gold harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7,000
a black harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2,000
a small harness-shaped certificate Weight: <1 pound Unlock - Pirate Harness from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1,000

August 2021

2021Q3

a stucco-faced dark stone building, #13, Lich# 26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

a thin silver needle Weight: <1 pound 50
an opaque glass of aged whiskey Weight: <1 pound 1

In the wrought iron cart you see: a primitive metal chisel and a small iron crucible.

a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125
a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125

On the wrought iron cart you see: a small note.

a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.

>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a pile of ornate finery and a heap of shoddy jewelry.

a pile of ornate finery Weight: <1 pound 10
a heap of shoddy jewelry Weight: <1 pound 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the crimson glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor and a brushed rolaren razor.

a reinforced invar razor Weight: <1 pound Scarring Razor 125
an alum-swept invar razor Weight: <1 pound Scarring Razor 125
a pitted iron razor Weight: <1 pound Scarring Razor 25
a primitive iron razor Weight: <1 pound Scarring Razor 50
a curved invar razor Weight: <1 pound Scarring Razor 25
a brushed rolaren razor Weight: <1 pound Scarring Razor 5,000

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald and a dull gold amulet crested with diamond.

a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

2,500
a bright silver ring crested with an emerald Weight: <1 pound finger-worn
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

1,000
a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

100

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles and a leather gorget.

some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1,000
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2,500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2,500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2,500
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2,500
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1,000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1,000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1,000
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1,000
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2,500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2,500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2,500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2,500
a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

a darkly stained doeskin cloak with beaded accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Large (60-69)
belt-worn
functional
Pelt Bag - unlocked
10,000

On the heavy iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits and a deep mulberry leather cloak with gold threading.

a midnight blue suede cloak with flared cuffs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a supple black leather cloak with wine-hued silk lining Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a heavy rust-dyed suede cloak edged in talons Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a forest green leather cloak with ivory accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a fur-lined ivory suede cloak with cobalt stitching Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a dun-hued leather cloak fringed with fangs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a satin-lapeled indigo suede cloak with side slits Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a deep mulberry leather cloak with gold threading Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000

In the large canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate and a small harness-shaped certificate.

a shadowy climate wear certificate Weight: <1 pound Unlock - Climate Wear Hood
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.

250
a shimmering climate wear certificate Weight: <1 pound Unlock - Climate Wear from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30,000
a bright climate wear certificate Weight: <1 pound Unlock Climate Wear from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate Weight: <1 pound Unlock - Clime Wear from Tier (OTS) to 1.
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1,000
a bright sheath-shaped certificate Weight: <1 pound Unlock Adjustable Sheath from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1,000
a light sheath-shaped certificate Weight: <1 pound Unlock - Adjustable Sheath from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1,000
a bright gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5,000
a light gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2,500
a pale gory weapon certificate Weight: <1 pound Unlock - Gory Weapon from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1,000
a large pelt bag certificate Weight: <1 pound Unlock Pelt Bag from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4,000
a small pelt bag certificate Weight: <1 pound Unlock - Pelt Bag from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1,000
a gold harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7,000
a black harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2,000
a small harness-shaped certificate Weight: <1 pound Unlock - Pirate Harness from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1,000

February 2021

2021Q1

a stucco-faced dark stone building, #13, Lich# 28711, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing needle 50

In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

On the wrought iron cart you see: a small note.

a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.

>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.

a heap of shoddy jewelry Weight: <1 pound 10
a pile of ornate finery Weight: <1 pound 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the crimson glass display case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.

a brushed steel razor Weight: <1 pound Scarring Razor 5,000
a curved invar razor Weight: <1 pound Scarring Razor 25
a primitive iron razor Weight: <1 pound Scarring Razor 50
a pitted iron razor Weight: <1 pound Scarring Razor 25
an alum-swept invar razor Weight: <1 pound Scarring Razor 125
a reinforced invar razor Weight: <1 pound Scarring Razor 125

, [Map Room #], Lich# 23801, search, go trap door

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
Chaos Jewelry - Tier 0
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
Chaos Jewelry - Tier 1
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1,000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
Chaos Jewelry - Tier 2
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2,500

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a darkly stained doeskin cloak with beaded accents.

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
belt-worn
functional
Pelt Bag - unlocked
analyze, examine
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.

This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
15,000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
front-worn
functional
Pirate Harness - unlocked
analyze, examine
Analyze:
The leather harness is fully unlocked. It has 16 verbs.

When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).

Examine:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.

This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
15,000
a darkly stained doeskin cloak with beaded accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.

a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2,500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2,500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2,500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2,500
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2,500
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1,000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1,000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1,000
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1,000
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2,500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2,500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2,500
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2,500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1,000

On the heavy iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining and a midnight blue suede cloak with flared cuffs.

a deep mulberry leather cloak with gold threading Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a satin-lapeled indigo suede cloak with side slits Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a dun-hued leather cloak fringed with fangs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a fur-lined ivory suede cloak with cobalt stitching Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a forest green leather cloak with ivory accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a heavy rust-dyed suede cloak edged in talons Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a supple black leather cloak with wine-hued silk lining Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a midnight blue suede cloak with flared cuffs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000

In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.

a shadowy climate wear certificate Weight: <1 pound
analyze, examine
Analyze:

Your certificate is used to unlock the potential of things held in your other hand.
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.




Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.

250
a small harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1,000
a black harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2,000
a gold harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7,000
a small pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1,000
a large pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4,000
a pale gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1,000
a light gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2,500
a bright gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5,000
a light sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1,000
a bright sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1,000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1,000
a bright climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a shimmering climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30,000

August 2020

2020Q3

a stucco-faced dark stone building, #13, Lich# 28711, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the wrought iron cart you see: a small note.

small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing needle 50

In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"
Google Sheet with stock tattoos sorted by category.

Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.

a heap of shoddy jewelry Weight: <1 pound 10
a pile of ornate finery Weight: <1 pound 10

Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.

a brushed steel razor Weight: <1 pound Scarring razor 5000
a curved invar razor Weight: <1 pound Scarring razor 25
a primitive iron razor Weight: <1 pound Scarring razor 50
a pitted iron razor Weight: <1 pound Scarring razor 25
an alum-swept invar razor Weight: <1 pound Scarring razor 125
a reinforced invar razor Weight: <1 pound Scarring razor 125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2500

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a patchwork leather cloak crafted from various animals.

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
belt-worn
functional
analyze, examine
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.

15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
front-worn
functional
analyze, examine
Analyze:
The leather harness is fully unlocked. It has 16 verbs.

When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).

Examine:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.

15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30000

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.

a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2500
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2500
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1000
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1000
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2500
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1000

In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.

a small harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1000
a black harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2000
a gold harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7000
a small pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1000
a large pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4000
a pale gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1000
a light gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2500
a bright gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5000
a light sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1000
a bright climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2500
a shimmering climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30000

February 2020

The Mar and Scar

Opened: Unknown; Inventory Updated: 2020-02;

a stucco-faced dark stone building, [Map Room #13], Lich# 26868 , go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see:

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing Needle 50

In the wrought iron cart you see:

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
Try as you might, you cannot get a good sense of whether or not the crucible's pockets could get any deeper, but you can tell that the crucible is as light as it can get.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

On the wrought iron cart you see:

a small note

In the Common language, it reads:
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see:

a heap of shoddy jewelry Weight: <1 pound Random "nice" piercing jewelry 10
a pile of ornate finery Weight: <1 pound Random "junk" piercing jewelry 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

Scarring razors

In the crimson glass display case you see:

a brushed steel razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The steel razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull.
5000
a curved invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
25
a primitive iron razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
50
a pitted iron razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
25
an alum-swept invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
125
a reinforced invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: ChaosJewelry

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2500

On the faded mannequin you see: WoundedWear

a leather gorget Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your gorget is currently unlocked to tier: 2
You currently have access to the following verbs on your gorget:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my gorget to use your first aid skill and apply a tourniquet through your gorget.
Your gorget will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a leather gorget.
Long with a rank 1: a leather gorget with numerous scuff marks.
Long with a rank 2: a leather gorget lightly stained with blood.
Long with a rank 3: a leather gorget drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a leather gorget.
Second, prepare a LONG, this would be appended to it. So if we wanted our gorget
to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some leather goggles Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your goggles are currently unlocked to tier: 2
You currently have access to the following verbs on your goggles:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my goggles to use your first aid skill and apply a tourniquet through your goggles.
Your goggles will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some leather goggles.
Long with a rank 1: some leather goggles with numerous scuff marks.
Long with a rank 2: some leather goggles smudged with dirt and blood.
Long with a rank 3: some leather goggles drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some leather goggles.
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles
to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some thin spectacles Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your spectacles are currently unlocked to tier: 2
You currently have access to the following verbs on your spectacles:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles.
Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some thin spectacles.
Long with a rank 1: some thin spectacles with numerous scuff marks.
Long with a rank 2: some thin spectacles smudged with dirt and blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some thin spectacles.
Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles
to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a supple faded leather hood Weight: <1 pound head-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your hood is currently unlocked to tier: 2
You currently have access to the following verbs on your hood:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my hood to use your first aid skill and apply a tourniquet through your hood.
Your hood will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a supple faded leather hood.
Long with a rank 1: a supple faded leather hood with numerous scuff marks.
Long with a rank 2: a supple faded leather hood lightly stained with blood.
Long with a rank 3: a supple faded leather hood drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a hat, cowl, or hood and cannot be dainty.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a supple faded leather hood.
Second, prepare a LONG, this would be appended to it. So if we wanted our hood
to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a faded leather jacket Weight: 6 pounds
Pocketed:
any number of items
cloak-worn
functional
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your jacket is currently unlocked to tier: 2
You currently have access to the following verbs on your jacket:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my jacket to use your first aid skill and apply a tourniquet through your jacket.
Your jacket will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a faded leather jacket.
Long with a rank 1: a faded leather jacket with numerous scuff marks.
Long with a rank 2: a faded leather jacket lightly stained with blood.
Long with a rank 3: a faded leather jacket drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain full-length jacket, cloak, longcloak, or something similar.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a faded leather jacket.
Second, prepare a LONG, this would be appended to it. So if we wanted our jacket
to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long.
You can tell that the jacket is as light as it can get and that its pockets could not possibly get any deeper.
2500
some thick faded leather armbands Weight: <1 pound arm-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your armbands are currently unlocked to tier: 1
You currently have access to the following verbs on your armbands:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some thick faded leather armbands.
Long with a rank 1: some thick faded leather armbands with numerous scuff marks.
Long with a rank 2: some thick faded leather armbands lightly stained with blood.
Long with a rank 3: some thick faded leather armbands drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain some thick armbands of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some thick faded leather armbands.
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands
to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
some supple faded leather boots Weight: <1 pound foot-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your boots are currently unlocked to tier: 1
You currently have access to the following verbs on your boots:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some supple faded leather boots.
Long with a rank 1: some supple faded leather boots with numerous scuff marks.
Long with a rank 2: some supple faded leather boots lightly stained with blood.
Long with a rank 3: some supple faded leather boots drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some supple faded leather boots.
Second, prepare a LONG, this would be appended to it. So if we wanted our boots
to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a white cotton shirt Weight: <1 pound layerable
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your shirt is currently unlocked to tier: 1
You currently have access to the following verbs on your shirt:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a white cotton shirt.
Long with a rank 1: a white cotton shirt with numerous scuff marks.
Long with a rank 2: a white cotton shirt lightly stained with blood.
Long with a rank 3: a white cotton shirt drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a shirt or blouse of sorts; no midriff styles.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a white cotton shirt.
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt
to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a pair of dark leather gloves Weight: <1 pound hand-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your gloves are currently unlocked to tier: 1
You currently have access to the following verbs on your gloves:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a pair of dark leather gloves.
Long with a rank 1: a pair of dark leather gloves with numerous scuff marks.
Long with a rank 2: a pair of dark leather gloves lightly stained with blood.
Long with a rank 3: a pair of dark leather gloves drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain gloves or gauntlets of sorts and cover the entire hand.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a pair of dark leather gloves.
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves
to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a blue silk cravat Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your cravat is currently unlocked to tier: 2
You currently have access to the following verbs on your cravat:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my cravat to use your first aid skill and apply a tourniquet through your cravat.
Your cravat will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a blue silk cravat.
Long with a rank 1: a blue silk cravat with numerous scuff marks.
Long with a rank 2: a blue silk cravat lightly stained with blood.
Long with a rank 3: a blue silk cravat drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a blue silk cravat.
Second, prepare a LONG, this would be appended to it. So if we wanted our cravat
to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a green silk scarf Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your scarf is currently unlocked to tier: 2
You currently have access to the following verbs on your scarf:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my scarf to use your first aid skill and apply a tourniquet through your scarf.
Your scarf will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a green silk scarf.
Long with a rank 1: a green silk scarf with numerous scuff marks.
Long with a rank 2: a green silk scarf lightly stained with blood.
Long with a rank 3: a green silk scarf drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a green silk scarf.
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf
to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a red silk bowtie Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your bowtie is currently unlocked to tier: 2
You currently have access to the following verbs on your bowtie:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie.
Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a red silk bowtie.
Long with a rank 1: a red silk bowtie with numerous scuff marks.
Long with a rank 2: a red silk bowtie lightly stained with blood.
Long with a rank 3: a red silk bowtie drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a red silk bowtie.
Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie
to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a leather aventail Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your aventail is currently unlocked to tier: 2
You currently have access to the following verbs on your aventail:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my aventail to use your first aid skill and apply a tourniquet through your aventail.
Your aventail will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a leather aventail.
Long with a rank 1: a leather aventail with numerous scuff marks.
Long with a rank 2: a leather aventail lightly stained with blood.
Long with a rank 3: a leather aventail drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a leather aventail.
Second, prepare a LONG, this would be appended to it. So if we wanted our aventail
to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your pants are currently unlocked to tier: 1
You currently have access to the following verbs on your pants:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some baggy faded leather pants.
Long with a rank 1: some baggy faded leather pants with numerous scuff marks.
Long with a rank 2: some baggy faded leather pants lightly stained with blood.
Long with a rank 3: some baggy faded leather pants drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a full-length pants of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some baggy faded leather pants.
Second, prepare a LONG, this would be appended to it. So if we wanted our pants
to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000

On the weathered mannequin you see: Cidolfhus

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
belt-worn
functional
Auto-Bundler Pelt Bag
analyze, show description
Analyze:
The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
You can tell that the bag is as light as it can get and that its pockets could not possibly get any deeper.

Show:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
front-worn
functional
Pirate Harness
analyze, show description
Analyze:
The leather harness is fully unlocked. It has 16 verbs.
When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.

Show:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed: Gigantic (200-1000)
any number of items
cloak-worn
functional
ClimateWear
analyze
Analyze:
The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).
The cloak is fully unlocked with feature concealer ability. It has 16 verbs.
This is currently set to be a cloak of some sort.
The cloak is currently hooded, but it could have a custom hood added by a skilled merchant.
The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant.
The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
30000

In the large canvas folio you see: Automated unlocking certificates

a small harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
1000
a black harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
2000
a gold harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
7000
a small pelt bag certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
1000
a large pelt bag certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
4000
a pale gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
1000
a light gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
2500
a bright gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
5000
a light sheath-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
1000
a bright climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.
2500
a shimmering climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.
30000

December 2018

Mar and Scar

Opened: Unknown; Inventory Updates: December 2018; Verified: 2/24/18, 6/21/18, 12/21/18, 8/14/2019
Inventory updates are three Climate Wear certificates.

Lich #23801, Room 13: a stucco-faced dark stone building

Threshold

[Mar and Scar, Threshold]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the red marple counter:

Item Bloodscrip Info
a thin silver needle 50 Piercing Needle
an opaque glass of aged whiskey 1
a soft leather scrip pouch 500 Manage your bloodscrip

Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

Pierced

[Mar and Scar, Pierced]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest:

Item Bloodscrip Info
a pile of ornate finery 10 Random "nice" piercing jewelry
a heap of shoddy jewelry 10 Random "junk" piercing jewelry

Incised

[Mar and Scar, Incised]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

Scarring razors

In the glass display case:

Item Bloodscrip Info
a primitive iron razor 25 Poor quality scarring razor
a pitted iron razor 25 Poor quality scarring razor
a crude iron razor 25 Poor quality scarring razor
a blackened steel razor 50 Average quality scarring razor
a brushed steel razor 50 Average quality scarring razor
a blued steel razor 50 Average quality scarring razor
an alum-swept invar razor 125 Good quality scarring razor
a curved invar razor 125 Good quality scarring razor
a reinforced invar razor 125 Good quality scarring razor
a pristine rolaren razor 5000 Permanent scarring razor

Concealed

[The Mar and Scar, Concealed]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

On the weathered mannequin you see:

Cidolfhus

a patchwork leather cloak crafted from various animals ClimateWear Pocketed: Gigantic (200-1000 lbs)
any number of items
cloak-worn
functional
30000
a weathered leather harness made from a multitude of straps Pirate Harness Pocketed: Significant (100-119)
any number of items
front-worn
functional
15000
a distressed doeskin bag fringed with various talons Auto-Bundler Pelt Bag Pocketed: Significant (100-119)
any number of items
belt-worn
functional
15000

In the large treasure chest you see:

ChaosJewelry

a bright silver bracelet accented with a diamond wrist-worn
functional
2500
a bright silver ring accented with an emerald finger-worn
functional
1000
a dull gold amulet crested with diamond neck-worn
functional
100

On the short faded mannequin you see:

WoundedWear

a supple faded leather hood head-worn 2500
some thin spectacles 2500
some leather goggles 2500
a faded leather jacket Pocketed:
any number of items
Pocketed: Huge (140-159 lbs)
any number of items
cloak-worn
functional
2500
a leather gorget 2500
a leather aventail 2500
a red silk bowtie 2500
a green silk scarf 2500
a blue silk cravat 2500
a pair of dark leather gloves hand-worn 1000
a white cotton shirt layerable 1000
some supple faded leather boots foot-worn 1000
some thick faded leather armbands arm-worn 1000
some baggy faded leather pants Pocketed:VSA (<2-4)
a couple of items of very small size
leg-worn 1000

In the canvas folio you see:

Automated unlocking certificates

a shimmering climate wear certificate for sale ClimateWear T2 to T3, providing a feature concealing property 30000
a bright climate wear certificate for sale ClimateWear T1 to T2 2500
a hood-shaped climate wear certificate for sale ClimateWear OTS to T1 1000
a light sheath-shaped certificate Adjustable Sheath from Tier 0 (OTS) to Tier 1. 1000
a bright sheath-shaped certificate Adjustable Sheath from Tier 1 to Tier 2. 1000
a small harness-shaped certificate Pirate Harness from Tier 0 (OTS) to Tier 1. 1000
a black harness-shaped certificate Pirate Harness from Tier 1 to Tier 2. 2000
a gold harness-shaped certificate Pirate Harness from Tier 2 to Tier 3. 7000
a small pelt bag certificate Pelt Bag from Tier 0 (OTS) to Tier 1. 1000
a large pelt bag certificate Pelt Bag from Tier 1 to Tier 2. 4000
a pale Gory Weapon certificate Gory Weapon from Tier 0 (OTS) to Tier 1. 1000
a light Gory Weapon certificate Gory Weapon from Tier 1 to Tier 2. 2500
a bright Gory Weapon certificate Gory Weapon from Tier 2 to Tier 3. 5000

2015

Mar and Scar

Concealed

On the opaque glass mannequin:

Item Bloodscrip Info
a hip-length fringed doeskin vest 12500 50 lbs, fully unlocked pirate harness
a wickedly curved faenor waraxe 12500 +8 VHCW, fully unlocked gory
some forest green brigandine 30000 +17, HCP, 3 slot fusion, fluff scripts

On the translucent glass mannequin:

Item Bloodscrip Info
a gold-trimmed silk elven tunic 12500 Over-the-front fully unlocked pirate harness
a deep-blue spidersilk cloak 17500 140 lbs, fully unlocked feature concealing climate wear
a shirt of vruul leather 30000 +17, HCP 3-slot fusion full leathers
a glaes-hafted shimmering ora warmace 7500 +22 HCW, sanctified, GoryWeapon

On the cloudy glass mannequin:

Item Bloodscrip Info
a pouch-lined tanned leather bandolier 12500 Over-the-front fully unlocked pirate harness
a gold-trimmed blue spidersilk greatcloak 25000 Unlocked ClimateWare (not feature hiding), 25% weight reducing
a four-in-one imflass chain jazerant 30000 +17, HCP 3-slot fusion augmented chain
a lacquered sephwir longbow patterned in ebon spirals 37500 +25, Heavy Sighting, 3 slot fusion

On the hazy glass mannequin:

Item Bloodscrip Info
a quartered gold and silver tabard 12500 Over-the-front fully unlocked pirate harness
a matte black waxed canvas cloak lined with deep ahmdir blue linen 5000 Original consolation cloaks (17+ verbs), weighs under 1lb, holds 100lbs
a suit of imflass platemail 30000 +17, HCP 3-slot fusion full plate
a segmented golden golvern lance 7500 5x, SCW morphs into a cudgel

In the glass flatware case:

Item Bloodscrip Info
a mangled steel spoon 500 5 rubs of Heroism
a rusted steel butcher knife 5000 GoryWeapon, +22, 1 point shy of HCW, +3 STR and +2 DEX bonuses

In the treasure chest:

Item Bloodscrip Info
a hooded shadowy leather cloak 50000 Casts 608 once every 2 hours. Automatically hides 1x/2 hours
a brushed doeskin sack 5000 Pelt bag
a small shadowy black velvet pouch 250
a pouch-lined tanned leather bandolier 10000 fully unlocked Vahmyr bandolier
a heroic mithril breastplate 3000 5x, DCP ASG 17
an eight-in-one mithril haubergeon 3000 5x, DCP ASG 15
a reinforced leather coat-of-plates 3000 5x, DCP ASG 12
a sculpted leather cuirass 3000 5x, DCP ASG 9
a quilted leather arming coat 3000 5x, DCP ASG 8
a quilted leather arming doublet 3000 5x, DCP ASG 6
a jagged-edged crimson drakar warblade streaked with gold flecks 20000 +30, greater fire flares
a jagged-edged blue rhimar warblade flecked with silver inclusions 20000 +30, greater ice flares
a pair of vruul hide gloves charred with fiery runes 20000 +30, greater fire flares
a blued zorchar flamberge banded down the blade in solid white 20000 +30, greater lightning flares
a square-headed imflass hammerbeak fluted with veniom 20000 +32, greater steam flares
a circular imflass moon axe fluted with veniom 20000 +27, greater steam flares
a gornar-tipped ranseur adorned with uncut gemstones 20000 +30, greater vibe flares
a gnarled ironwood runestaff capped with a sphere of ur-barath 20000 +30, greater void flares
an ur-barath-runed pike with a faenor spearhead 20000 +28, greater void flares
a tri-headed vaalorn spikestar with a heavy rhimar chain 20000 +33, greater ice flares
a twisted-wire vaalin bracelet 25000 Self-repairing lockpick
An enruned dark veil iron amulet 50000 3-setting permanent "gold ring"
an enruned dark veil iron bracer 75000 5-setting permanent gold ring
An enruned dark veil iron ring 125000 10-setting permanent gold ring
A hunk of red ur-barath 25 Alteration material