Divine Incarnation (1650): Difference between revisions
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{{Spell |
{{Spell |
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| mnemonic = DINCA |
| mnemonic = DINCA |
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| duration = 5 minutes or |
| duration = 5 minutes or divine energy is expired |
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| cooldown = 5 minutes |
| cooldown = 5 minutes |
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| type = |
| type = Offensive/Defensive |
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| subtype = Enhancement |
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| enhancement = Access to Incarnate Verb |
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| requirements = None |
| requirements = None |
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| availability = |
| availability = Selfcast |
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| navigation = {{Paladin base navigation}} |
| navigation = {{Paladin base navigation}} |
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}} |
}} |
Revision as of 19:44, 17 February 2018
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The paladin becomes the divine incarnation of their deity. While incarnated the paladin is granted 30 divine energy that may be used to call upon the powers of their deity using the INCARNATE verb.
Each offensive INCARNATE ability incurs 3 seconds of hard roundtime and each buff ability incurs 3 seconds of cast roundtime. While under the effects of 1650, the paladin may use the INCARNATE verb to check their divine energy pool or to trigger the special abilities of this spell. The INCARNATE verb gives the paladin access to four unique abilities. Those abilities are ZEAL, ARMOR, SMITE and ONSLAUGHT.
Training Benefits
Spiritual Mana Control
The total amount of divine energy pool can be increased by one divine energy per 5 ranks of Spiritual Mana Control.