Tend Lore (206): Difference between revisions
Jump to navigation
Jump to search
m (Rephrased to avoid participles for verbs. Link to skinning ability instead of the ranger spell.) |
(Changed to {{log2}} and {{log}} is deprecated) |
||
Line 31: | Line 31: | ||
==Messaging== |
==Messaging== |
||
;Start |
;Start |
||
< |
<pre{{log2|margin-right=35%}}>You feel a knowledge of the treatment of injuries flow through you.</pre> |
||
;End |
;End |
||
< |
<pre{{log2|margin-right=35%}}>You feel the knowledge of the treatment of injuries dissipate.</pre> |
||
==Resources== |
==Resources== |
Revision as of 07:18, 11 December 2019
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Tend Lore is a utility spell that gives the caster +20 ranks of the First Aid skill to TEND wounds or to DIAGNOSE someone. It also reduces the roundtime incurred from tending by 25%. This spell costs six mana to cast, lasts 60 seconds, and gains a benefit from training in Spiritual Lore, Blessings.
Tend Lore does not have any effect on skinning.
Lore Benefit
Training in Spiritual Lore, Blessings provides an additional bonus to First Aid ranks of 1 per seed 2 summation of Blessings Lore ranks.
Spiritual Lore, Blessings ranks 0 2 5 9 14 20 27 35 44 54 65 Total First Aid rank bonus 20 21 22 23 24 25 26 27 28 29 30 Spiritual Lore, Blessings ranks 77 90 104 119 135 152 170 189 209 230 252 Total First Aid rank bonus 31 32 33 34 35 36 37 38 39 40 41
Messaging
- Start
You feel a knowledge of the treatment of injuries flow through you.
- End
You feel the knowledge of the treatment of injuries dissipate.